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View Full Version : FPrime Priorities



hrgiger
03-14-2004, 03:47 PM
I know there are several limitations on FPrime due mostly to the fact of the current state of Lightwave's SDK.

However, if there was going to be a list of things to correct first, I would have to say fixe the Volumetrics first.

HV's are incredibly slow to render (especially in volume form which is the one we all want to use the most) not to mention preview so it would be nice to have instant feedback via FPrime.

Also, it would be nice to add volumetric lights sometimes to those nice radiosity renders in FPrime.

bloontz
03-14-2004, 03:54 PM
I'd love to be able to play with Ogo Taiki in FPrime. But than again I'd also love to be able to use shaders, it's a tough call, depends on what you're using in your current scene.

Dodgy
03-14-2004, 04:14 PM
I would say shaders too. Get all the surfacing sorted before moving onto non poly stuff...

hrgiger
03-14-2004, 06:12 PM
I guess I'm just biased because I don't use shaders too much. At least not yet.

Perhaps this might be a good topic for a poll.