View Full Version : shadow pass on volumetric?

03-12-2004, 06:47 PM
So the question is:

is it possible to make a shadow pass on a volumetric effect, like HV or hd_instance? I've tried the normal ways: using the surface settings as well as the checkboxes in the render properties for the objects. No matter what i can't get an alpha of just the shadows! maybe i can make the scene white somehow?