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View Full Version : Exloding a model. Now you see it. Now you don't.



Graham Nichols
03-10-2004, 10:42 AM
Object substitution during animation?

I wish to explode an object in a scene. I know how to create a hypervoxel explosion. What I want to do is cause an explosion, and while the explosion animation is in progress, swap the object that is 'exploding' for a distressed model of the exploded item for the view to see when the smoke clears. So, in other words, swap the object under cover of the explosion. What's the best way to go about this? Am I doing it all wrong? Any digital pyromaniacs out there in LW land?

Kurtis
03-10-2004, 11:19 AM
The easiest way would be to simply have the objects in the same space, and envelope the dissolve for each to where the distressed object is 100% dissolved until the explosion and 0% after, and the original object is 0% dissolved until the explosion and 100% dissolved after.

Graham Nichols
03-10-2004, 11:30 AM
Thanks Kurtis. I have to admit that I've not had the need to use dissolve before and had forgotten all about it!

Thanks again. Now where did I put that detonator? :)

Jockomo
03-10-2004, 03:20 PM
You might also use morph maps for this.
That's what I did in this animation:

Helicopter Crash (www.3danimationonline.com/helicrash320x240.mpg)

Graham Nichols
03-10-2004, 03:59 PM
Originally posted by Jockomo
You might also use morph maps for this.
That's what I did in this animation:

Helicopter Crash (www.3danimationonline.com/helicrash320x240.mpg)

Whoah! Nice animation Scott. It gives me something to aim at.

best, Graham