View Full Version : skelegons & pitch rotation

03-10-2004, 06:14 AM
I posted this a few days ago on the General Support section, I still haven't resolved. Sorry for the double post on this, but I thought this could possible be a problem on the Mac.

When I create my skelegons in Modeler, I realize that the pitch rotation is dependent upon which view I use to create the skelegons. When I create the bones from the Front view (image 01), the pitch rotation isn't the same for all of the bones. When I create the skelegons from the Top view,(image 02) the rotation is the same for all of the bones.

I did an additional quick test/screenshot (image 03) showing in Modeler that all of the handles appear to be lined up. Yet when in Layout, (image 04)the first bone has a different pitch rotation than the rest.

* I made sure that "parent in place" was unchecked in Layout

I'm sure I'm missing something rather basic, but just need some help in pointing me in the right direction, thanks in advance.