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View Full Version : counter translated SubD algorithm for SubD virtual uv points



JDaniel
03-09-2004, 03:03 PM
Proton, the next time you run across a tech guy, ask him for me if he could make a counter translated SubD algorithm for the SubD virtual uv points in each vertice, so that when we activate our SubD character the virtual uv points will move back to their original position. Therefore eliminating the pinching effect on SubD's. :) ??