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renderingfarmer
03-05-2004, 02:31 PM
I was wondering if there is a standard way of making wrinkles and other such facial indentations on characters/creatures. With me it always seems to be such a hassle, I started to think maybe there's an easy way to get the look I'm going for.
Here are examples of what I'm talking about by much more capable folks.

http://vbulletin.newtek.com/showthread.php?s=&threadid=15208

http://vbulletin.newtek.com/showthread.php?s=&threadid=17778

bloontz
03-05-2004, 03:33 PM
Well first you have to design your mesh so the edge loops are in the right places. If you've done that tthen Fi's Wrinkle does a good job. http://cgi.f23.aaacafe.ne.jp/~fisjunk/plugin/plugin.php?platform=1&code=3&type=Modeler&version=7

SplineGod
03-06-2004, 04:19 PM
Exactly! If your edge flow is correct then making wrinkles is a snap. I also use FIs Wrinkle and FIs Jigsaw.
I modeled this head using splines because getting proper flow is a snap. I then use the flow as the basis for the rest of the detail.

http://www.splinegod.com/examples/ogre.jpg

http://www.3dtrainingonline.com/personal/ogre_head3.jpg

renderingfarmer
03-06-2004, 05:36 PM
Wowee. Thanks a bunch bloontz and SplineGod. You're aptly named. This has helped a whole lot. Great examples.

SplineGod
03-06-2004, 05:59 PM
Thanks!
The idea is to get your basic model to have good form and flow. If the flow is set up properly on the basic level its much easier to detail later. :)