View Full Version : MotionMixer 2 and Bones

Digital Acme
03-14-2003, 01:58 PM
Does anyone know of tutorials out that go over using Motionmixer 2 with bones? Something along the lines of
creating motions for a character and then using the saved motions on a different character that has the same skeleton set-up. I am using 7.5 on a windows machine. Thanks for any help.

03-15-2003, 06:12 AM
I myself used MotionMixer2 with rigged characters and never found any complete tutorial for a whole character animation.
Besides , once you have motions set up for one object you can easily replace the object with another one. Layout will keep the bones working for the new object. Should the replaced object be an item of the MotionMixer Actor , you will have to do the replacement within MotionMixer too ( replacement automatically requested by MotionMixer).
It works pretty fine...