PDA

View Full Version : LightWave Eight Demos March 04, 2004



WilliamVaughan
03-04-2004, 09:57 AM
LightWave Eight Demo Videos

Here is the current list of videos showing off some of the exciting new features in LightWave Eight. More are on the way so stay tuned.

Note: Right Click on Link to Save the movies.

Part 1:

Cloth FX- Cloth Dynamics in action: 32.5 MB
ftp://ftp.newtek.com/multimedia/LW8Demos/ClothFx_001.avi

Hard FX- Hard Body Dynamics in Action: 62 MB
ftp://ftp.newtek.com/multimedia/LW8Demos/HardFx_001.avi

Soft FX- Soft Body Dynamics in action: 42.6 MB
ftp://ftp.newtek.com/multimedia/LW8Demos/SoftFx_001.avi

IK Boost Tool- Basic example of rigging a character with new tools:36.8 MB
ftp://ftp.newtek.com/multimedia/LW8Demos/IKB_001.avi


Part 2:

Expression Editor: 8 MB
ftp://ftp.newtek.com/multimedia/LW8Demos/expressioneditor.avi

Hard Link/ Cloth FX: 22.9 MB
ftp://ftp.newtek.com/multimedia/LW8Demos/hardlink002.avi


Part 3:

Modeler Edge Tools: 27.6
ftp://ftp.newtek.com/multimedia/LW8Demos/Modeler_edges.avi

Modeler Layers Tools: 8.17 MB
ftp://ftp.newtek.com/multimedia/LW8Demos/Modeler_layers.avi

Ik Boost Tool part 2: 18.5
ftp://ftp.newtek.com/multimedia/LW8Demos/IKboost_octo.avi

Modeler Bridge Tool and a sneak peek at In-line Help System: 43 MB
ftp://ftp.newtek.com/multimedia/LW8Demos/Bridge_Help.avi




Part 4:

Meta Link Example: 12 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/metalink.avi


Save Incremental Demo: 12 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/savedemo_001.avi


Intro to Dope Track: 11 Meg
ftp://ftp.newtek.com/multimedia/LW8Demos/dopetrackintro.avi



Part 5:

Hidden Line View Mode in Modeler: 5.6 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/HiddenLine.avi

Texture Wire View Mode in Modeler:50 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/texturewire.avi

Move TCB Tool: 8 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/MoveTCB.avi

Part6:

Fix poles with a glimpse of Make Pole: 10 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/fixpoles.avi

Rotate Skelegons:
ftp://ftp.newtek.com/multimedia/LW8Demos/rotateskelegons.avi



Part 7:

Render Arbitrary: 4 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/arbitrary.avi

Exclude Lights: 5.5 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/excludelights.avi

Part 8:

Dynamics Test: 1 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/fxtest_divx.avi

Selection Sets: 5 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/selectionsets_new.avi



Part 9:

Scale Hierarchy: 10 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/scalebones.avi

Split Bone and Joint Move: 8 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/split_jointmove.avi

Split Bone part 2: 3 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/bonesplit2.avi


Part 10:

Bone Twist: 22 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/Bonetwist2.avi

Bone Fuse: 2 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/bonefuse.avi

Joint Move Part 2: 6 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/jointmove2.avi

Tip Move: 6meg
ftp://ftp.newtek.com/multimedia/LW8Demos/tipmove.avi

Using some of the New Bone Tools on a Rig: 33.6 meg
Tools Used: Tip Move, Bone Split, Mirror Hierarchy, and Default Bone tools
Note: This demo does not have Audio.
ftp://ftp.newtek.com/multimedia/LW8Demos/beeman_setup.avi






Part 11:

Bone Connect: 4 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/bone_connect.avi


Star Sphere: 6.4 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/starsphere.avi


Edge Bevel Example: 13 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/Edgebevel_02.avi


DopeTrack Markers: 5 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/markers_dopetrack.avi


Part 12:

Dope Sheet: 3.5 meg
Example of Quick Copy and Paste of frames
ftp://ftp.newtek.com/multimedia/LW8Demos/Dopesheet02.avi

Export RIG: 4.5 meg
Example of exporting a RIG and basic over view of options
ftp://ftp.newtek.com/multimedia/LW8Demos/export_rig02.avi

Dynamic Effect: 8 meg
Example of Using the Dynamic Effect operation in IK Booster
ftp://ftp.newtek.com/multimedia/LW8Demos/dynamiceffect.avi

Invert Connected: 4 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/invertconnected.avi


Part 13:


Multiple Light Manipulation: 2 meg
Example of quickly editing properties on multiple lights
ftp://ftp.newtek.com/multimedia/LW8Demos/multi_light.avi


Open GL image projection: 3 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/project_image2.avi

Translate Plus: 7 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/translateplus_001.avi

Extender Plus: 3 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/extenderplus.avi

Super Shift: 3 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/supershift.avi



Part 14:


Record Motion: 3 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/recordmotion.avi

Marker Text: 3 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/markertext.avi

Additional Clean Up: 1.7 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/additional.avi

Cut Tool: 5 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/Cut_001.avi

Cut Tool and QuickCut Tools: 4 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/quickcut.avi


Part 15:


Divide Tool: 2.3 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/dividetool.avi

Quicksaw tools: 3.33 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/Quicksawtools.avi


Copy Hierarchy: 4 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/copyhier_001.avi


Mirror Hierarchy: 6 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/mirrorhier_001.avi


Part 16:

Morph Mixer: 9 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/morphmixer_001.avi

Spline Control 7.5c: 14 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/splinecontrol.avi

Point Normal Move: 4 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/pointnormalmove.avi

Rounder_Point Mode: 4 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/rounder_points.avi

Rounder_Edge Mode: 6 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/rounder_edges.avi



***Quicktime Versions can be found here:
ftp://ftp.newtek.com/multimedia/LW8Demos/mov/



***Attention***
You will need the codec below to view these videos. When installing a new Codec it is sometimes necessary to restart your machine.

PC Codec:
http://www.techsmith.com/products/studio/codec.asp

Mac Codec:
http://www.techsmith.com/download/ensharpendecoder.asp


Mac Codec( Direct Link):
http://wcarchive.cdrom.com/pub/bws/bws_48/ensharpen_macosx.dmg

RomainR
03-04-2004, 10:03 AM
Thank you very much Proton.

Have yourself a great day.

You just made mine:D

BeeVee
03-04-2004, 10:13 AM
Nice one William. These three are really quiet again though. The sound levels seem to be completely different between demos - compare supershift with Rounder_edges...

B

Dodgy
03-04-2004, 10:22 AM
Now I am officially annoyed :)

Orthopedics.... which I own....
Impact..... which I own...
Amelie (graphical expressions).. which I own...
Key trak ... Which I own...
And that's beside the free DI plugins and edgebevel and other free plugs I got before they added them.

NOW Rounder... which I own...

All bought in the last year, all that money I could have spent on other plugins...

STOP READING MY MIND!!!! Or hard drive... Does Lightwave report back to NT telling them which plugins I have loaded?

You couldn't have chosen Tufflittleunit's plugins could you? Nooooo! You had to pick every single plugin I actually went for!

Baskets!!!!

Nah, not really, I had been saying on these boards ages ago they should have got rounder signed up instead of edgebevel, as it could do bevelling as well as so much more, and now they've included it...

Still.... ARRRRRRRRRRRRRRRRRRRGGGGGHHH! :D

They'd better not include sasquatch, that's all I can say :)

And there's still enough new things for my already paid upgrade.

pixym
03-04-2004, 10:23 AM
Rounder points and edges are greaaaaaat :)

But no video about rendering enhancements
:mad:

Dodgy
03-04-2004, 10:29 AM
And does it respect vmaps now?

blabberlicious
03-04-2004, 10:34 AM
Originally posted by pixym
No video about rendering enhancements
:mad:


Falling on deaf ears, I think, my friend.

I own rounder, too - so no surprises there.

I want to know if they've optimised the render for Mac -

but the changes of any feedback are zero.

I think if you read the post on the official site, they count 'Enhancements' as rendering wild-card frames and error logs, etc...- they are just improvement to the workflow.

How about telling us if you've enhance Baking to allow for Dual processors?

That would be nice


:-)


Ooops, there I go, barking at the moon....

WilliamVaughan
03-04-2004, 10:40 AM
We didnt include Impact, Amelie, or Keytrack in LightWave Eight....

[
QUOTE]Originally posted by Dodgy


Orthopedics.... which I own....
Impact..... which I own...
Amelie (graphical expressions).. which I own...
Key trak ... Which I own... [/QUOTE]

TyVole
03-04-2004, 10:45 AM
Originally posted by proton
We didnt include Impact, Amelie, or Keytrack in LightWave Eight....


But you did replicate their functionality :).

No complaints here -- I don't own any of these.

blabberlicious
03-04-2004, 10:46 AM
thwak!

Feel the firm hand of justice, Dodgy!

BTW, Proton, SpinQuad is on hell of a site - well done!

(....now do we get some info on rendering enhancements?

purleeese?

:-)

JDaniel
03-04-2004, 11:08 AM
The volume level is about 1/2 what it was. Can you make it louder again Proton? Thanks.

PeterJ
03-04-2004, 11:19 AM
Originally posted by Dodgy
Now I am officially annoyed :)

Orthopedics.... which I own....
I

And thanks for your support!!! :)
Actually this is not the same Ortho Irrational Number was selling. There has been a ton of work done to the tools and additions made.
Joint Mover , Tip Mover and Twister have all been re written. Mirror and Copy hierarchy have also been re worked.
Newtek has also added Scale hierarchy and the ability to export and import hierarchies. RPR and Align Pitch have been improved.
NONE of this would have happened if Newtek did not make it happen. Because of that support these tools have grown and will get even better. I don't think we would have put the time into them without Newteks help and support. If you have gotten some good use out the the original tools then you will be very happy with the new ones that are part of LW 8.

Peter

meatycheesyboy
03-04-2004, 11:27 AM
The point normal mover is great but the drag/move tools are still mising some functionality that I would love to see. Specifically, move point along adjacent edge, and visual gizmos for constraining to certain axis (maybe they could be activated when you hold down CTRL otherwise it works like it does now?).

WilliamVaughan
03-04-2004, 11:28 AM
Originally posted by JDaniel
The volume level is about 1/2 what it was. Can you make it louder again Proton? Thanks.


Shhhh! it's a secret :)

I must have jacked with something onteh mixer board....I'm a goof with hardware. I'll make sure then ext ones are better...

little5points
03-04-2004, 11:58 AM
Edge Tools
David Ikeda's Tools
and Richard Brak's Rounder?

mattclary
03-04-2004, 12:11 PM
Originally posted by pixym
But no video about rendering enhancements
:mad:

Those can be found here:

http://www.worley.com

;)

Dodgy
03-04-2004, 12:12 PM
Oooh spanked :)

I was saying all that partly in jest. I did say there was functionality in 8 which was worth the upgrade price, and Amelie etc do have functionality beyond LW's own systems, as far as I can see at the moment, so they're hopefully they're not a complete waste. We'll see after 8 comes out.

I am looking forward to the new bone tools, and hopefully with all the dynamics stuff in one boat they should all play nicely together.

I hope NT is listening and actually taking the limitations of these plugins they've brought in and sorting them out. Mostly it's the new modelling tools working nicely with vmaps which is my main concern. Rounder kills any uv/weight etc maps in the area of the bevelled points at the moment, it'd be nice if it interpolated them properly.

wacom
03-04-2004, 12:19 PM
Originally posted by pixym
Rounder points and edges are greaaaaaat :)

But no video about rendering enhancements
:mad:

No joke! It looks like we might have to buy and second party render engine! That bumps up the price a bit...where are the render enhancements?

On a semi-positve note: FPrime just keeps getting better and better. The latest worley post really says a lot.

"3/3 One of the most common questions we get is about image quality. Does FPrime use object approximations, lower quality shading, or precision shortcuts to render so quickly?

The happy answer is no. FPrime's engine traces the same geometry, follows the same reflection and transparency ray recursion, and computes and stores the same floating point color precision as LightWave does.

Two final still renders of the complex 2/27 demo scene:
LightWave medium AA render: 7 hours, 29 minutes, 8 seconds.
FPrime render: 30 minutes, 18 seconds.

We plan to launch FPrime next week and let you see for yourselves."

So at least there is one LW bright spot for rendering...but it aint come'n from NewTek this time.

Hell if Worley can get it down to 1/15 the render time couldnt Newtek shave at least 10% off render times? My only hope is that NewTek has finally opened up the SDK enough to let third party stuff like FPrime way more common...

hrgiger
03-04-2004, 12:21 PM
Well, I'm glad I never bought rounder. And thank god we're finally getting some decent edge abilities in Lightwave, even if they're not true edges.

smh
03-04-2004, 12:35 PM
Does point_normal_move work in averaged mode? In other words, will it be able to handle multiple point moves, by averaging their normal vectors?

Yog
03-04-2004, 01:22 PM
I've heard of off the shelf software, but this is begining to look like off the shelf upgrades. :confused:

Any confirmation on whether the problem with OGL-Polys has been fixed in this "new" version of Rounder ?
It's the one where if you round one edge with OGL-Polys, the plug-in gives an error when you try to round adjacent edges. I know Richard was working to try and fix it for quite some time, but it was proving hard.

BTW - For those of you who don't already own Rounder, your in for a big treat. It definately makes my top 5 most useful Modeler plug-ins, er, um, I mean new features.

WilliamVaughan
03-04-2004, 01:27 PM
Originally posted by little5points
Edge Tools
David Ikeda's Tools
and Richard Brak's Rounder?


What is your question?

or was the "?" a mistake?

Carm3D
03-04-2004, 01:53 PM
Wow Rounder! Way cool!

I wanted to get that long ago.. Now I don't have to. ;)

So Proton, is this the "free gift" to pre-orderers? If it is, consider me stoked.

PeterJ
03-04-2004, 02:05 PM
Originally posted by Yog
I've heard of off the shelf software, but this is begining to look like off the shelf upgrades. :confused:

LW 8 is more than an "off the shelf upgrade" . Just ask the people who have spent the last 6-8 months trying to fix old problems and at the same time pave the way for improvments.

WilliamVaughan
03-04-2004, 02:05 PM
That is not the free gift, ALtho I've been very excited about Rounder and have found it hard to keep quite about it...The free gift is something else that I think you will like alot :)

phil lawson
03-04-2004, 02:16 PM
Niiiccee! I have rounder...but looking forward to the other tools. The free gift is still to come...gets better and better :D

ddho1981
03-04-2004, 02:28 PM
Originally posted by proton
That is not the free gift, ALtho I've been very excited about Rounder and have found it hard to keep quite about it...The free gift is something else that I think you will like alot :)

that sounds promising! i like things that i like a lot .... but the suspense is killing me. i dislike killing.

smh
03-04-2004, 02:40 PM
Proton about my question, is it a no?

little5points
03-04-2004, 03:11 PM
Originally posted by proton
What is your question?

or was the "?" a mistake?

I was wondering if it's the same as Richard Brak's Rounder. I never bought Rounder but it's something I always wanted

3DBob
03-04-2004, 03:15 PM
I'm glad rounder has been included - I have haad th plug-in for some time, and it has more than paid for itself - and it is one of the best plug-is for Modeller ever - I hope they have got Richard Brak working on more stuff.

3DBob

Dodgy
03-04-2004, 03:17 PM
Originally posted by PeterJ
LW 8 is more than an "off the shelf upgrade" . Just ask the people who have spent the last 6-8 months trying to fix old problems and at the same time pave the way for improvments.

Believe me Peter, this is the bit that gets me the most excited of all. Just looking at the new scene/surface editor shows me that you're all working hard, and I've made a very worthwhile investment. I look forward to being able to edit many more functions in this manner.. Seems like the new team is getting to grips with many of the basic problems in the architecture, and fixing them from the ground up. I think you're doing a great job!

Earl
03-04-2004, 03:43 PM
I think it's funny how people ask NewTek to include/integrate lots of these powerful plugins, and then when NewTek does, they get all flustered. :rolleyes:

But anyway, I'm really glad they're including these tools (and developing them further). I doubt NewTek believes that their renderer will never have to be updated simply because they've added some new tools/plugins. The renderer will get its due attention in time...

WilliamVaughan
03-04-2004, 04:16 PM
Originally posted by smh
Proton about my question, is it a no?

I'll have to look into it...

WilliamVaughan
03-04-2004, 04:17 PM
Originally posted by little5points
I was wondering if it's the same as Richard Brak's Rounder. I never bought Rounder but it's something I always wanted

This is Richard Brak's Rounder Tool :)

CB_3D
03-04-2004, 04:21 PM
Rounder is a fine addition. :D

Fasty
03-04-2004, 06:35 PM
I like the new morph-mixer. I just wish there was an easier way to adjust the tension/incoming curve type of keyframes without going into graph editor.

Love rounder!!

hrgiger
03-04-2004, 06:55 PM
Originally posted by Fasty
I like the new morph-mixer. I just wish there was an easier way to adjust the tension/incoming curve type of keyframes without going into graph editor.

Love rounder!!

You don't have to go into the graph editor in Lightwave 8 to adjust them.

hrgiger
03-04-2004, 06:57 PM
ftp://ftp.newtek.com/multimedia/LW8Demos/MoveTCB.avi

Auger
03-04-2004, 07:09 PM
I've been wanting to buy Rounder for a while but haven't been doing a lot of modeling, so I hadn't yet.

This is awesome. :)

Fasty
03-04-2004, 07:41 PM
hrgiger thanks for the link, I'm downloading the vid now which I think I've seen before, but I don't remember seeing anything about being able to edit morphs without going into the graph editor.

hrgiger
03-04-2004, 08:09 PM
I thought you were just talking about the keyframe paths of motion objects. I didn't catch that you were talking about morphs.

Fasty
03-04-2004, 08:20 PM
That's ok :)

Maybe it's time to send a little email to the feature request department :D

EDIT: Anyone got the email address for feature requests?

siproductions
03-04-2004, 11:38 PM
Nice videos Proton thanks.

I would like to be able to set keys for all animatable items without having to open up the graph editor. Just like in DXF+. Just move the sliders and keys are made automatically. We can do that for mophs. Why can't we do that for all animated functions? Just a thought. Maybe I will add it to the request forum.

pauhana
03-05-2004, 12:16 AM
Thanks for the videos. Some of the new bone tools look very promising. That aside, would it be possible for us to see some "real" rigs in Lightwave? Nothing incredibly fancy, just solid foot set ups (reverse foot is fine), IK/FK arms, Up Vectors for elbows and knees...etc. Also, does Newtek have any character animators? I'm often disappointed by the quality of character animation shown in the demos and it's pretty crucial in being able to gauge Lightwave's true production workflow. I know I'm not the only one that is deciding whether to upgrade based on the advances in Lightwave's new character animation abilities. I use another package at our studio that is quite strong in that area and would like for the software I own a license to, to be able to be as productive.

Thanks!

Karmacop
03-05-2004, 12:37 AM
Fasty - [email protected]

garg
03-05-2004, 12:57 AM
Originally posted by TyVole
But you did replicate their functionality :).
No complaints here -- I don't own any of these.

I can just talk for Amelie. Amelie and the new LW expression node editor are not the same. First of all, because LW will have an expression generator thats mean you generate a text epression with the help of a node based tool. Amelie instead never translate your nodes in text (beside when it's stored on the disk). Also Amelie offer more hooks, for example image filter, or procedural textures which is not offered by LW expressions (at my knowledge). So for who bought Amelie, you didn't loose your money. BTW Amelie is out since August last year.... And we are still waiting for LW 8.

Now I cannot give a side by side comparaison because I do not know all the functionalities of the new LW 8 expressions. But be assured that Amelie will be upgraded for free as soon as we will receive the new LW 8 SDK. We do not want to let you lose money.

And I still think the new inclusions inside LW8 are great and will please a lot of people. Simply some times when you need specific things you will need to buy it as a plugin. Think about G2 or FPrime.

Alain Bertrand

Dodgy
03-05-2004, 02:57 AM
If the LW expression system is just a graphical interface to the current LW expression system, then there is a hell of a lot more to amelie than just that (building librairies of functions, all the different places you can apply amelie, as a texture or image filter etc), I will vouch for that . I did say that earlier, not sure if people missed it :)

I was just having a bit of a JOKEY whinge that NT seemed to have read my mind when it comes to picking features to integrate into LW. I've always said they should get these things into it, I'm sorry if people got the wrong idea... :P

God you defend LW all your life then have one whinge and people hate you! (JOKE!!!!DEFINITELY A JOKE!)

Got some fervent LW'ers round here.... :)

Limbus
03-05-2004, 02:58 AM
Originally posted by proton


Rounder_Point Mode: 4 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/rounder_points.avi

Rounder_Edge Mode: 6 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/rounder_edges.avi

Great! You Guys rock!! :D :D

I wanted to get Rounder for some time now but I said to myself that it would be stupid to buy any new plugins before LW8.

Im lucky!

Florian

Exper
03-05-2004, 03:32 AM
Originally posted by Limbus

Im lucky!Lucky me too! ;)

Well done NT! :p

colkai
03-05-2004, 03:37 AM
Awww nuts...
I held off and held off before buying rounder...but finally plumped for it less than 3 months go.
Now I'm nervous about paying for FPrime - I mean ... you never know what other commerical plugins are going to get bundled by 8.xx .. see - one of the reasons I became a luddite - you get it all eventually anyways :p

sire
03-05-2004, 03:52 AM
Originally posted by siproductions
I would like to be able to set keys for all animatable items without having to open up the graph editor. Just like in DXF+. Just move the sliders and keys are made automatically. We can do that for mophs. Why can't we do that for all animated functions? Just a thought. Maybe I will add it to the request forum.
This would mean that everytime I change e.g. a value in the Surface Editor, a key would be created. But most times this is not what the user wants. There are values which normally are fixed through time and there are values which normally are animated. Morphs obviously of the latter kind.

However, it could depend on whether Auto Key is switched on or off. But I think it would annoy me unconsciously creating keys for several channels when simply tweaking around. I bet I would forget switching off Auto Key all the time.

Netvudu
03-05-2004, 04:03 AM
XSI solves this with a simple icon next to each setting...much akin to LWīs "E"s and "T"s. If the icon is pressed, you create keys for every setting. If it isnīt you donīt. That would be so easy and comfortable.

Good feature request.

PeterJ
03-05-2004, 04:59 AM
Originally posted by pauhana
Thanks for the videos. Some of the new bone tools look very promising. That aside, would it be possible for us to see some "real" rigs in Lightwave? Nothing incredibly fancy, just solid foot set ups (reverse foot is fine), IK/FK arms, Up Vectors for elbows and knees...etc. Also, does Newtek have any character animators? I'm often disappointed by the quality of character animation shown in the demos and it's pretty crucial in being able to gauge Lightwave's true production workflow. I know I'm not the only one that is deciding whether to upgrade based on the advances in Lightwave's new character animation abilities. I use another package at our studio that is quite strong in that area and would like for the software I own a license to, to be able to be as productive.

Thanks!

We'll try to get a character vid out but we are swampped right now. As far as character animators go we have had some excellent animators involved in helping us work out what direction to go with all of this. Will this initial release of 8 solve everything for you? Maybe...maybe not. But it absolutly will give you a big jump in char animation ability for previous versions of LW. The mix of the new bone tools along with the new Spread/Dope sheet and morph mixer make for a pretty potent combination. The commitment to improving char animation in LW will not go away with the release of 8.

Dodgy
03-05-2004, 05:04 AM
If NT are nicking the plugins off my hard drive, might I make a suggestion? :)

Get shift-spline transform and replace the current spline deformer with it! I seem to be forever recommending this to people on this forum as an alternative. It's free at the moment and it's functionality is beyond what currently comes out of the box.

You can multiple splines in the one plugin.
The spline's control points are nulls, not something you have to have a tool to grab. Much easier for animating with.
There's some other stuff to it, but I have yet to figure out what it does, as it's a japanese plugin.

Believe me, it is really cool, and would save you bods having to add all this functionality in yourselves and get on to other things like making the volumetric lights mass editable (if you haven't done that already!):)

Ade
03-05-2004, 05:15 AM
Proton excellent work for adding Rounder to the forte!

All i ask now is can u add HD instances and I will be set for good!


Instances would be very welcomed.

Would like to see more rendering videos as well as HUB fixes.

erikals
03-05-2004, 06:18 AM
Wow :) just scooped through some files, really cool stuff. Like these alot :)

14 - Record Motion: 3 meg
ftp://ftp.newtek.com/multimedia/LW8...ecordmotion.avi

16 - Rounder_Edge Mode: 6 meg
ftp://ftp.newtek.com/multimedia/LW8...under_edges.avi


Go NewTek :cool:

Dodgy
03-05-2004, 06:22 AM
Originally posted by Ade
All i ask now is can u add HD instances and I will be set for good!


Instances would be very welcomed.


HD instance is well cool :) Give you 1 guess how I know that!

Ino, the guy writing the dynamics stuff also wrote JetstreamFX, an extension to ParticleFX which seemed to include some form of instancing, so possibly that might be drawn into LW8?

Ade
03-05-2004, 07:18 AM
2 let downs of HD instancing are-

Slow when rendering

No mac version



Newtek could easily change all that and more!
As an architectural modeler instances are sorely missed, they save u heaps of time when u have to go back and alter measurments. Its cleaner, quicker and more straight forward.


Would be killer and I think everyone would agree!

papou
03-05-2004, 07:35 AM
Hd_Instance? lol, I bought it yesterday...
But I will be happy if Nt integrate it in lw8 to solve the problem of rendering speed...
btw, It's a must have plugin.

gjjackson
03-05-2004, 08:13 AM
Since everyone's talking Rounder I'll talk about Spline Control. I know it was first offered in 7.5c but I didn't install vc until recently. I've found the spline animate quite useful. From what I can tell I'm going to try using it for animating trees blowing in the wind. Some tests I've tried looks as if it could work good.

March is going to be a great month, get our company bonus, get tax refund, and best of all get LW8. Great!

pauhana
03-05-2004, 08:39 AM
Originally posted by PeterJ
We'll try to get a character vid out but we are swampped right now. As far as character animators go we have had some excellent animators involved in helping us work out what direction to go with all of this. Will this initial release of 8 solve everything for you? Maybe...maybe not. But it absolutly will give you a big jump in char animation ability for previous versions of LW. The mix of the new bone tools along with the new Spread/Dope sheet and morph mixer make for a pretty potent combination. The commitment to improving char animation in LW will not go away with the release of 8.


I appreciate your response. I'm looking forward to seeing what's been developed...I've been one of those silent users since version 5 and just want to see the character animation tools get some reworking. I don't require all the bells and whistles... I just need something that can allow me to set up a solid, logical heirarchy and animate as quickly as I do with other packages. I wish you much success with this new release and I hope that I can help contribute to the LW community.

-P

Lamont
03-05-2004, 03:35 PM
I almost bought rounder too... glad I waited a few weeks...

Lamont
03-05-2004, 03:37 PM
Also, I can move stuff via normals? I hope there is a snap for normals too...

Still very cool!!