View Full Version : Proton Characters in motion

03-14-2003, 12:49 PM
Here are some animation I've done for the 10 second club with Protons character models. Both clips are in the DIVX avi format.




David Mitchell

03-14-2003, 09:50 PM
Nice job!

Suggestion: Put a little more exaggeration in the movements. Stronger characterization.

03-16-2003, 11:14 AM
I like it :D

The 2nd soundtrack is Ray Walston from "Johnny Dangerously"... what's the first soundtrack from?

How'd you rig it them? Did you use ACS4? How long did it take, if so? I assume you used endomorphs for the facial expressions?

03-16-2003, 08:13 PM
first one is for "The Lion King"

03-17-2003, 07:27 AM
Actually, I think the first one is Nathan Lane from "Stuart Little".

03-17-2003, 10:13 AM
Great work David! Are you going to continue with it and possibly add Dillon's suggestions?
I agree with Kief. The first one is definitely from the Lion King. It is Timon, but yes, Nathan Lane was the character's voice trentonia.

03-17-2003, 12:19 PM
Thanks for the comments everyone. Lion King and Johnny Dangerously are correct as far as I know.

Here is an updated Johnny Dangerously Divx test:


I rigged these with an IK rig that has worked well for me. After trying the Advanced Character setup that comes with LW and fixing it so it could turn around, I found that simple rigs (for me)are much better and easier to animate. No auto stuff. Just simple IK and targeting. I do use and FK-IK blender for the arms so I can switch. The characters have endomorphs for facial expressions and lip-sync. I used magpie pro and tweaked in layout. The Johnny Dangerously anim character has several more endomorphs than the other. Mainly due to the more subtle acting needed. The single eyebrow makes it a little difficult to get the looks I want at times.
I used Keith Lango's ( http://www.keithlango.com ) pop-thru method followed by straight-ahead passes. I use keytrak and kit cut for managing frames and pose timing. They are both crucial for character animation IMO.
As far as time involved,.. aound 20 hours each. I don't really consider them done but I may stop tweaking them soon as I'm hearing the audio tracks in my sleep. :-)

Thanks for watchig them and thanks for the crits and comments. I'll post updates after a bit more tweaking.

David Mitchell

03-17-2003, 11:54 PM
Nice job Dan. I think I like the animation in the hotdog one the best.

03-18-2003, 01:46 AM
I love the hot animation!
Great work!

03-21-2003, 07:49 AM
Holy crap that rocks! Great work....give us more...please!:D

03-21-2003, 08:31 AM
Hey great work. Especially like the Noodle animation. Are you going to be animating the other members of Gorillaz?

03-21-2003, 12:42 PM
Man! Those are great! Very inspiring...Nice job!

I think I like the Hot Dog one best too...

03-22-2003, 01:42 AM
Hot dog is fine animation!


03-22-2003, 07:12 AM
Yeah, those are pretty good nemac4. As always, I'm curious to know about how long you spent animating each one.

04-02-2003, 03:57 PM
Thanks again for the comments.

Here is an update for the Johnny anim:


I ended up putting about 10 more hours into it for final tweaks and compositing,.. which brings it up to around 30 hours for a 12 second clip.

I don't plan on animating other Gorillaz characters. I might do more with Noodle though.

If any of you are interested,.. the April 10 second club round is starting and the new audio clip is available.


Lightwave seems to be poorly represented in the club. Mostly Maya users and Max users, but I hope some of you top notched lightwavers will get over there and show them what this app can do.

I'm starting on the April clip,.. so I'll post it as I progress.


David Mitchell

04-02-2003, 04:07 PM
Awesome Work!

04-02-2003, 06:57 PM
Thanks Proton,.. and thanks for the great models! I will be using them in future projects.

David Mitchell