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View Full Version : What are the MUST HAVE LW plugins architectural-wise?



Ade
03-02-2004, 07:52 AM
What sort of plugs does the average pro architect swear by?

List em here:

CB_3D
03-02-2004, 08:07 AM
-Powertools (in 8)
-Mirrortools (delete LeftRight, mirror Left/Right)
-C-plane (temporary axis)
-StretchPoints (DAZ)
-Supersize
-Clonez

That´s what i depend on almost on a daily basis.

trick
03-02-2004, 08:27 AM
Well, I don't think the average pro architect would use LW for modelling. I use FormZ for that.

In layout the following plugs (by head) would come in handy:

- HDInstance -> procedural object cloning (3D cars, trees, people)
- HDEdgeFX -> renders soft edges instead of modeling them
- Lumenumbra Metanoise -> procedural textures
- IFW2 textures -> procedural textures
- Eonsoftware's Ozone -> skies
- Pavel Olas' TreeDesigner, Leavesgenerator and Randomcloner -> trees
- Eki's Plug- and Modpak -> some usefull utils
- Greenworks' XFrog -> trees
- Worleys' G2 (and soon FPrime) -> lighting FX
- Dynamic Realities' NatureFX2 -> water

and a lot of free plugins that can be found at Flay

Ade
03-02-2004, 08:34 AM
What does Form Z do that u cant in LW?

Also what work around do ppl use since Photon mapping isnt in LW?

ddho1981
03-02-2004, 09:08 AM
Originally posted by Ade
What does Form Z do that u cant in LW?

Also what work around do ppl use since Photon mapping isnt in LW?

Personally, I hate formZ, but i know it has very useful snapping stuff . . . I use sketchup a lot for architectural modeling... very easy and intuitive--lacking on a lot of powerful tools that lightwave has, but for most cases, it's very quick and easy.... usually i'll add a significant amount of detail in lightwave though.

interior lighting i thing is the hardest thing to pull off in lw.... at least, with reasonable render times.

Yog
03-02-2004, 09:23 AM
Originally posted by CB_3D
-Powertools (in 8)
-Mirrortools (delete LeftRight, mirror Left/Right)
-C-plane (temporary axis)
-StretchPoints (DAZ)
-Supersize
-Clonez

That´s what i depend on almost on a daily basis.

Yep my main list is the same, but I would add Daz's Edge Bevel. I use this a lot on exterior edges, especially if the building has a rough render (render as in sand+cement).

Coming from a CAD background, I was quite surprised that I never got on well with Form-Z, which seems quite CAD influenced.

Matt
03-02-2004, 09:26 AM
You can include industrial designers in that too, we all use LightWave slightly differently than the character guys.

We require more countable precision than most.

I couldn't live without these:

Modeler Plugins

SetPointPosition.ls
Carl Merritt
[Free]
http://www.m2estudios.com/Files/SetPointPosition.ls
Positions points based on the last selected one

PivotBB.ls
Carl Merritt
[Free]
http://www.m2estudios.com/Files/PivotBB.ls
Sets layer pivot to selections bounding box centre

AlignToRail.zip
Carl Merritt
[Free]
http://www.m2estudios.com/Files/AignToRail.zip
Positions geometry normal to spline end for rail extruding

SegmentScaleP.zip
Daz3D
[Free]
http://www.daz3d.com/pages/dp/development/SegmentScaleP.zip
Scales an 'edge' based on point selection

EdgeBevelP.zip
Daz3D
[Free]
http://www.daz3d.com/pages/dp/development/EdgeBevelP.zip
Bevels an 'edge' based on point selection

PointNormalMoveP.zip
Daz3D
[Free]
http://www.daz3d.com/pages/dp/development/PointNormalMoveP.zip
Moves selected points along their 'normals'

f_Taut.zip
Bryan Ewart
[Free]
http://www.flay.com/plugs/downloads/f_Taut.zip
Straightens points along user defined axis

EdgeTool_101.zip
D-Storm
[Free]
http://www.dstorm.co.jp/dslib/edgetool/EdgeTool_101.zip (Intel)
http://www.dstorm.co.jp/dslib/edgetool/EdgeTool_101.sit.hqx (Mac)
Add / Remove edges to geometry

JettoFillet v1.5.zip
Javier Gómez Cáceres
[Shareware]
http://www.3dfightclub.com/~jettocrack/lightwave/plugins/jettofillet/JettoFillet%20v1.5.zip
Fillets 2D geometry

JettoBevel v2.0.zip
Javier Gómez Cáceres
[Shareware]
http://www.3dfightclub.com/~jettocrack/lightwave/plugins/jettobevel/JettoBevel%20v2.0.zip
Bevels 3D geometry

V_Roll_p009.zip
Umezawa Masayuki (aka Pictrix)
[Shareware]
http://www.pictrix.jp/lw/ls/Vroll/V_Roll_p009.zip
Rotates points based on first two selected which define rotation axis

R_ReDivider_130.zip
Umezawa Masayuki (aka Pictrix)
[Shareware]
http://www.pictrix.jp/lw/ls/Rdiv/R_ReDivider_130.zip
Re-defines the number of points used in a curve

2P_Info100.zip
Umezawa Masayuki (aka Pictrix)
[Shareware]
http://www.pictrix.jp/lw/ls/2pinfo/2P_Info100.zip
Distance / angle info based on point selection

r_bridge.zip
Umezawa Masayuki (aka Pictrix)
[Shareware]
http://www.pictrix.jp/lw/ls/Rbridge/r_bridge.zip
Create arcs based on point selection

center_addp.zip
Umezawa Masayuki (aka Pictrix)
[Shareware]
http://www.pictrix.jp/lw/ls/addp/center_addp.zip
Adds point at selection centre

Rounder
Richard Brak
[Commercial]
http://www.richardbrak.net/Rounder/index.html
Fillets 3D geometry

and of course . . .

DI's PowerTools
David Ikeda
[Now part of LightWave 8]
http://www.davidikeda.com/
Industrial strength selection, cutting, extending, shifting tools!

Layout Plugins

Exclude_Include_Lights.ls
Steve Hurley
[Free]
http://www.hurleyworks.com/code/LScripts/Exclude_Include_Lights.ls
For en-masse editing of light / object exclusion / inclusion

rescale_textures.zip
Kevin Philips
[Free]
http://www.kevman3d.com/files/rescale_textures.zip
Rescales texture layers for specified surfaces

divscn.zip
D-Storm
[Free]
http://www.dstorm.co.jp/dslib/divscn/divscn.zip (Intel)
http://www.dstorm.co.jp/dslib/divscn/divscn.hqx (Mac)
Saves copies of a scene with limited region set for each to 'divide' a scene for rendering

Eki's PlugPak - DPI
Erkki Halkka
[Free]
http://www.kolumbus.fi/erkki.halkka/plugpak/
Easy set up of camera for print resolution renders

loco.p
Kevin MacPhail
[Free]
http://www.pixelpotential.com/download/loco_v1.06.zip (Intel)
http://www.pixelpotential.com/download/loco%28OSX%29.zip (Mac)
Array tool for layout

- - - -

There are sooooo many more, but these are the ones I use most often.

HTH
Matt

P.S. When I started compiling this list noone had replied, watch, I'll hit 'Submit' and these will all be listed already!!! :)

Matt
03-02-2004, 09:29 AM
Originally posted by ddho1981
Personally, I hate formZ, but i know it has very useful snapping stuff . . . interior lighting i thing is the hardest thing to pull off in lw.... at least, with reasonable render times.

I used to use Form-Z, great for tight, geometric modelling, crap for fluid stuff that LW excels at (I've not used the latest version of FMZ so it may well be a lot better now) It's snapping tools were second to none - so many options.

I soooooooo agree with you on the interior lighting point too! :)

jagoca
03-02-2004, 09:37 AM
-C-plane (temporary axis)

you could also try jetto local for that, more control

Alan Daniels
03-02-2004, 11:00 AM
Originally posted by Matt
I couldn't live without these...

Matt, just wanted to thank you for posting your list here. Handy! :D

cresshead
03-02-2004, 11:06 AM
cheers for the list too matt..i'll be off to download then after tea and watching battlestar galatica [again!]

thanks

steve g

ingo
03-02-2004, 12:35 PM
Originally posted by Ade
What does Form Z do that u cant in LW?...

It knows objects, compared to LW that only knows points or polys. Much faster to build up things with FormZ than with LW, and changing is a lot easier too, its more like a sophisticated version of SketchUp ;)

jagoca
03-02-2004, 01:14 PM
Hi Matt,

about JettoFillet and jettoBevel, why do they appear as Shareware? As far as I know I'm relesing them totally free!

good list, I'll be trying some of its tools

lede
03-02-2004, 06:01 PM
Thanks Matt,

That is one extesive list of plugins and I'll definatly be looking into them at some point.

-Lede

smh
03-02-2004, 07:36 PM
Originally posted by Matt
You can include industrial designers in that too, we all use LightWave slightly differently than the character guys.

We require more countable precision than most.

That's why we had to call on Rhinoceros3D for our ID/Archi work. LW and R3D make a fantastic team, they complement each other so well. I also think it'll be even better when LW8 ships. Anyway there is so much to rave about when it comes to that duo...but I wont hijack your thread.:D Still if you want a look at Rhino3D in action you can go here:

www.rhino3d.tv

As for the Plugins, the guys have done a great job listing so many of our favorites. But I think I can add these two:

-HD-PumpIt:

http://www.happy-digital.com/pumpit.asp

-Worley's Sasquatch:

It's pricey I know, but it makes fantastic grass.


-SMH

Matt
03-03-2004, 02:18 AM
Originally posted by jagoca
Hi Matt,

About JettoFillet and jettoBevel, why do they appear as Shareware? As far as I know I'm relesing them totally free!

good list, I'll be trying some of its tools

If the page had a PayPal button I assumed it was Shareware, basically, it's free but if you use it often send a donation.

That's the same for all of PICTRIXs 'free' ones.

lasco
03-04-2004, 01:53 AM
Cool list Matt !

I'd add some few more ones I could'nt work without :

MODELER

Tree Designer / Leaves Generator
…who does'nt know these ones ?
There is also a less known but very usefull one : Random Cloner
http://www.polas.net

Free scripts / plugs :
dxfImport
More powerfull DXF importer than the current Modeler's one
http://www.dstorm.co.jp/dslib/

SplineLineConvert.lsc
Convert curves in 2 points polys. Saves much time compared to all
other freezing solution that creates "surfaced", closed polygones
http://w1.851.telia.com/~u85113006/...LineConvert.lsc

pointcloud.lsc
Convert text data in 3D : use this to import in the Modeler
an ASCII file with XYZ coordinates of a terrain.
by Nick Hatzichristos
http://users.otenet.gr/~nixx/
(mail him maybe, I'm not sure he let the script online he actually had written
it specially for me…)

sire
03-04-2004, 08:16 AM
Originally posted by ingo
It knows objects, compared to LW that only knows points or polys.
Well, LW also knows Surfaces and VMaps, which include Selection Sets. And then there are the layers. Or did you mean other primitives, by "objects" compared to "points or polys"?


Originally posted by smh
-Worley's Sasquatch:

It's pricey I know, but it makes fantastic grass.

I'd say for ordinary grass Sas Lite should be sufficient.

MrBarnacle
03-15-2004, 03:56 PM
Does anyone know of a plugin or render setting that allows you to output schematic layouts with measurements, to allow you to model to scale and pass on orthoganal views to builders?

I am designing a reception area and my client wants some schematics with full measurements.

Any help would be great.

Mr Barnacle

Ade
03-15-2004, 05:33 PM
window generator (http://www.flay.com/GetDetail.cfm?ID=1869)

toby
03-15-2004, 10:44 PM
Great thread! This kind of thing should show up like once a year - or maybe there should be a place in our profiles.

unfortunately I don't use any plug-ins with any regularity so I can't contribute here - :D

omeone
03-16-2004, 02:01 AM
Nice lists guys, esp Matt.

Anyway we can prevent it from dying with the thread?

I was about to copy and paste my own list I wrote for another board a few months ago, but it seems its been pruned...

So for now I'l just add

[b]Freezespline[b/]
Faulknermano [Free]
http://thespread.ghostoutpost.com/
Similar to standard freeze tools but with more options

[b]Guide Tool[b/]
Hurley [Free]
http://www.hurleyworks.com/
Very useful for civil layouts e.g. Roads, Rail, Footway and motion curves.

(oh yeah, and I'll add my dream future plugin that will allow FPrime's renderer to support IES data)

Ade
03-16-2004, 02:10 AM
Mabe Newtek creates a "plugin" section or an Architect section?

Or a plugin directory with filters like architectural, just like how lux sets out their presets directory.