View Full Version : 1954 Ferrari 375Plus

03-02-2004, 05:55 AM
Well, it's been a while since I have had a chance to work on something in LW and actually post. Here is yet another car inspired by THIS (http://www.nikosgatos.com/portfolio/2003/mg-p.jpg) image from Nikos Gatos. Not the same quality or calibur as Nikos but I'm still learnin'. Comments and crits welcomed.


03-02-2004, 05:57 AM
another view.

03-02-2004, 06:17 AM

About the only thing I could say is that there's something odd about the material on the dashboard and steering wheel which makes it look like a CG car rather than a real one. Otherwise the rest of it looks pretty real to me.

03-02-2004, 07:14 PM
:O Greatttt modeling! I was wondering... Can you please tell me how you rendered that? Like the layout view, cuz I'm still working on my renders. :P I got alot closer to what I want to get to, thanks to SamuraiSlayer.

03-03-2004, 04:46 AM
Thanks for the responses. Either everyone here is sick and tired of seeing models of cars or it's actually worse (model and render)than I thought.

MarkG- The material on the dash is just a bumpy/chromy type of surface. The one reference I had showed a similar surface. I agree about the steering wheel... I am assuming the rounded part in particular... yeah, it's crap. Just a quickie surface so I could render. I will probably adjust it as I know better than to do that.

sKb875-Thank you. The scene is nothing more than an HDR in image world (pre-adjusted in hdrshop) a standard 3point light setup (with no shadows) and 2 area lights (main on top with shadows and 1 below for a fake bounce light). I didn't want to do a radiosity render for times sake. This render was about 1hr30min at 1600x1200, EnhancedHighAA, subpatch3, area light3. Still have much to learn.

Thank you both for your kind words.


03-03-2004, 08:00 AM
Thanks alot man! :D I'll try that out today... Right now.. Lol.. I hope I know how you made your scene (box for the ground, and a box going around that with inwards facing polys.) I'll let you know if I get it.

Nah, your car isn't bad. :D I just don't think many people know about this Finished Projects section lol.. Their eyes get glued to the Work In Progress forum. :P

Have you modeled any other cars, or is this your ownly one? *looks at your avatar* I guess you made a Eclipse Spyder?

03-03-2004, 08:40 AM
thats extremly impressive evertime i see something as good as this or what can be done using lightwave it just keeps making me want to learn more about this program

this is my car http://www.ryoung90.fsnet.co.uk/mycar.jpg

i would like to model this in lightwave just as you have done

but im a just a begineer and have only so far been doin tutorials i have found on this site and the net im getting the hang of modeling and animation but still having troubles with texturing

is there any thing you can suggest i learn or a tutorial maybe to get me started modeling my first car or maybe tell me how you started you car, any help geting me started would be great

cheers - rich

03-03-2004, 08:56 AM
Hmm, I can't get this right... (I PMed you)

03-04-2004, 04:37 AM
richardyoung- Thanks for the compliments. This is my third car and about my 8th model altogether. As far as a beginning process and tuts, click HERE (http://forums.newtek.com/discus/messages/2/36106.html?) to see my first LW model (car) with some explanations behiond it. HERE (http://vbulletin.newtek.com/showthread.php?s=&threadid=2230) was my second attempt with some further discussion on it. The best place/resource for modeling cars is LEWIS (http://www.lewis.tomsoft.hr/) Definitely check-out his work. I credit him with helping me to learn LW using THIS (http://www.lwg3d.org/forums/showthread.php?threadid=4936) tutorial. You can also get THIS (http://www.lwg3d.org/v3/store.php?cat=33) . Definitely worth the money. Like I said, this is what actually taught me the basics of modeling in LW. Let me know if these helped. Hopefully the links all still work.


sKb875- I PM'd you back. Sorry for the delay.

03-04-2004, 03:45 PM
Hi apex !

You outperform yours previous works :) I'ts very nice to see you progressed so far and you did marvelous job on modeling and rendering this old car :).

Only thing what don't cut it for me (beside interior already mentioned) is HDRI you used. Somehow i can't imagine that car in THIS white environment should have light spot speckles on paint? It looks likr you have room with atleast 10 halogen lights (those small ones like on car shows). Just try to find HDRI which doesn't have those and it'l be better (or rotate image to avoid them).

BTW i'd suggest you to use LWs native rubber material for tyres and just add specularity 40% instead default 30% and it should be relisitc tyre ;).

03-05-2004, 03:24 AM
Lewis- Thanks for your compliments. It's nice to know that you have remembered my previous works and have noticed my improvements (although still much to go). You are right about the HDR not fitting the "environment of white". It is the St. Peters Basilica (http://debevec.org/Probes/stpeters_probe.hdr) probe that I adjusted in HDRShop because I wanted to get that "halogen/showroom" lighting that I had with a polished tile floor and black backdrop for that "showroom look". I ditched the idea to save on render time and never changed the probe. I will rework the image/new probe and try out LW's rubber for the tires and address the interior. Thanks again for your words and your inspiration with your work.


03-06-2004, 09:16 AM
excellent stuff cheers apex for the links and cheers lewis for that tutorial im gunna get started tomorow morning and devot my entire sunday to it lol and see how far i get you might see a few posts though when i get stuck lol :p

03-07-2004, 10:49 AM
arggh this aint on stuck on the first page lol

im trying to set up the back ground images but the settins that the tutorial has given me just dont seem right, well they dont match up with the screen shot given that its meant to look like

so in the top view i can put a point in the left side of the car and this shows up somewhere in the middle left side of the back (bottom left view) also both left images are off center compared to the screen shot of what it should look like

for those that have done the mustang tutorial can i have some advice ?

http://www.firedragon.com/~lwg3d/Mustang/section001/Image001.jpg this what it meant to look like but alas mine does not both images on the left typing in the 2nd center values makes it different on mine to this pic but then if a place a point the right hand side lines up but the left doesnt

should i just work out my own valvues i mean the jist is that all 3 images match up right ? size wise ? so that i place point on the left of the car and it shoiws up perfect on the left in another view ?

03-07-2004, 11:34 AM

this is the tutorial im trying to start but as i say i cant get all the pictures lined up in all the views is there anyone who can meet me on msn ? and tell me where im going wrong ?

[email protected]

03-07-2004, 12:45 PM
Hi richardyoung - First thing what you are doing wrong is ASKING questions on wrong forum. Ask me in LWG tutorial topic and then i'll explain you if there is some problems. But please be sure that you read all my instructions (don't jump from image to image wihtout reading all text) ;).

03-07-2004, 01:17 PM
my bad !! im new dont shoot me :P i shall take any further questions to the other forum but when i return may it be with a modeled car in tow :):D

03-07-2004, 01:17 PM
I am not too specialize in cars, but for sure that model rocks !:D

03-11-2004, 11:28 AM
hi Apex,

That's a wonderful model - for better or worse it's inspired me to have a crack at my first car, a Ferrari Shark nose F1 - Ive found lots of good web based source material for everything except good pics of the wheels - i was wondering where you got your source for them? Any help would be appriciated....


03-12-2004, 05:14 AM

Thanks guys. Appreciate the comments.

richardyoung- Don't worry about that. PM me if you have any ?'s. I look forward to seeing your work.

leafcutter- As far as reference material goes, I just "googled" and checked everything that came up. I don't have a specific source for reference, I just "accumulate" what I hope to be enough. I did however buy a book on Formula 1 when I did my very first model because I could not find enough pics for reference. Other than some money spent initially, it was a few hours of searching and compromises were done based on what was available. Sorry, can't offer-up much more than that.