View Full Version : Speeding up Hypervoxel renders

02-25-2004, 05:51 AM
Does anyone have any tips for rendering HV's at a decent speed?

I've read several places HV's arent multithreaded, so I'll be interested to test our Realflow water with 2 threads instead of 8, we also got horizontal lines in parts of our render tests, which for one artist is a happy mistake. This may be an artifact with a particular setting ie. sprite/ surface/ volume - which all 3 are being used in the water were making.

But if HV's render faster with 2 thread instead of 8, im there!

02-25-2004, 03:50 PM
I have experienced those horizontal lines before in a HV water flow rendering. It appeared randomly throughout the frames and I was unable to resolve the issue. Hopefully you have better luck.

02-26-2004, 02:41 AM
render it with two screamernet and you have a fast and stable hypervoxel.

p.s. if you use particles, remember to save pfx file before to render with screamernet or you see different simulation from two screamernet.