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View Full Version : Proton Toy line: Ninja version 1.0



WilliamVaughan
02-23-2004, 04:01 PM
I'm in Heavan!

dwburman
02-23-2004, 04:04 PM
I didn't realize that heaven was so grainy. [wry smile]

cresshead
02-23-2004, 04:17 PM
i think you need to turn on "shading noise reduction"!

hope your feeling better....when you wrote "i'm in heaven" i though you have had a "turn for the worse" with your illness!

;) :D

that model looks cool..BTW do you get to choose the colour of the model?

steve g

WilliamVaughan
02-23-2004, 04:53 PM
Nope...but I plan on painting them :)

Psyhke
02-23-2004, 05:13 PM
That is pretty darn cool. I wonder if you could do some kind of home-spun glazing or something to make it 'plasticy-smooth'. Or perhaps just painting it would achieve that. Hmmm...

WilliamVaughan
02-23-2004, 05:20 PM
I would think a coupel passes with spraypaint would work!

Psyhke
02-23-2004, 05:35 PM
Ooh, good idea. A primer type spray paint may do the job, then you could paint on a good surface.

WilliamVaughan
02-23-2004, 05:40 PM
Going to try Clear coat Acrylic on one of them

Psyhke
02-23-2004, 05:42 PM
Originally posted by proton
Going to try Clear coat Acrylic on one of them

Be sure to post your progress (if you have time of course). Would like to see how that works out!

Karmacop
02-23-2004, 10:45 PM
William, I'd suggest convincing Jonny to send you his Spawn model ;)

aliens
02-24-2004, 01:32 AM
i suggest an acrylic base then oil paint for better render of the fabric, begin with the darker color, then mix a brighter color to capture the light on the edges.....

sorry for my bad english and my poor explanation

Chrysolithos
02-24-2004, 07:54 PM
Whoa Dude! Holy crap for crap! Can you switch to a dispenser fist to ooze radioactive goo?

harlan
02-24-2004, 09:04 PM
I dunno, I kind of dig the maquette look.

NanoGator
02-24-2004, 10:09 PM
Wouldn't it be slick if they supported normal mapping for some of the details?

Muad'dib
02-24-2004, 11:11 PM
Heya there proton,

Just out of curiosity - did you have to do much to the model to make it "water tight" for this process or is it a pretty straight forward thing these days.

Looks great btw ;)

Skritter
02-24-2004, 11:14 PM
How about posing the model in a dynamic action

Do they only go off a LWO or can they also capture a pose from a Layout scene.

aliens
02-25-2004, 02:08 AM
i think u must send a "save trensformed" object :)

WilliamVaughan
02-25-2004, 06:22 AM
Save Transform would do teh trick...I just prefer these like this....but some of my future ones will be posed!

JDaniel
02-25-2004, 10:12 AM
How tall is he Proton? Does it tip over easy w/ out a base?

WilliamVaughan
02-25-2004, 11:11 AM
He is 10 inches tall and is very stable (big feet)

JDaniel
02-25-2004, 09:48 PM
Ahh,yes. Big feet.
10 in. Is that the 200$ one?

WilliamVaughan
02-26-2004, 12:24 AM
He was right at $70.00

newagetitan
02-26-2004, 12:39 PM
I can't take it anymore...getting quote. :)

WilliamVaughan
02-26-2004, 01:04 PM
please post pix of whatever u get ....thanx!

JDaniel
02-26-2004, 01:44 PM
That's not bad. It's not great, but better than before. :)

Igu4n4
02-26-2004, 01:49 PM
Is there a limit on the complexity of these? ie: polygons and size to detail limitations? (I see the granular nature of the reporduction and am curious about details "filling in" so to speak).

For example if you were to build a hi-res (in terms of geometry) car, would that be able to sculpted?

I see under the arm, the fidelity is relatively well maintained.. Im curious about things like say the inner workings of a hubcap.

I do a lot of work with General Motors on previsualizing new vehicles, and production vehicles, as well as virtual beauty shots, (all lightwave of course ;) and it would make a great gift to have a "hard copy" of a new model like the Cadillac CTS-V I just finished up last month for them.

A lovely way to catalogue your modelling efforts for sure ;)

Steve.

Alliante
02-26-2004, 02:11 PM
What's the link to that company, William? :)

We're looking into starting work on 25 mm figures, and this would be cool to spin cast.

How much detail can those printers do? Good quality 25mm scale?

WilliamVaughan
02-26-2004, 02:50 PM
www.3darttopart.com

WilliamVaughan
02-26-2004, 02:51 PM
If you send them a mesh withyour questions they will respond...I got great customer service from them!




Originally posted by Igu4n4
Is there a limit on the complexity of these? ie: polygons and size to detail limitations? (I see the granular nature of the reporduction and am curious about details "filling in" so to speak).

For example if you were to build a hi-res (in terms of geometry) car, would that be able to sculpted?

I see under the arm, the fidelity is relatively well maintained.. Im curious about things like say the inner workings of a hubcap.

I do a lot of work with General Motors on previsualizing new vehicles, and production vehicles, as well as virtual beauty shots, (all lightwave of course ;) and it would make a great gift to have a "hard copy" of a new model like the Cadillac CTS-V I just finished up last month for them.

A lovely way to catalogue your modelling efforts for sure ;)

Steve.

JDaniel
02-26-2004, 03:45 PM
I read it can go to about the width of a quarter in detail.

roguenroll
02-29-2004, 02:08 AM
the glasses on protons suess character impressed me on the detail. I think i'll do one eventually, maybe my dienonychus (dino).

R

JDaniel
02-29-2004, 11:05 AM
It would be cool to have a LW stylized chess set of your own designs Proton. :cool:

WilliamVaughan
02-29-2004, 11:39 AM
Chess set is on my list....but I want to make a set where each peice is about 5 inches tall....that woudl rock!

JDaniel
02-29-2004, 01:37 PM
Yeah it would. I'd like to do one 2x scale, but that would get even more expensive. Yikes!$
:eek: