View Full Version : Rob the robot.

02-20-2004, 01:09 PM
I think Finished Gallery is here, so I post the final version of Rob the Robot :). I know the composition is not very interresting, but I will work on a "complete" image right now (I have some ideas :)).

Shading are only procedurals textures with just an weight map in alpha mode.

Thanks to all the comments during the WIP.


02-20-2004, 11:07 PM
This is a great image!
Really nice!
im giving you a 5 star rating and thums up on this one!
How did you make thoes little electricity charges?
cool texturing and robot design

I want the brake down of the scene amedietly!- the shaders you used for the robot, the lightening setup for the scene and all that stuff-
now go to work- im loging on in a few hours again, and ill be pritty pissed if i dont see the reply- you hear?


02-20-2004, 11:29 PM
Hey veljko,
can you tell me how to create realistic metals? Just a concept.


02-21-2004, 03:47 AM
OK here we go :)

02-21-2004, 03:48 AM

02-21-2004, 03:52 AM

02-21-2004, 04:07 AM
wow. T H A N K S

thats so cool to post these things...amazing

02-21-2004, 05:37 AM
That's super helpful stuff. great character and image.


02-21-2004, 07:14 AM
That's an amazing pece of work!
I really appreciate you taking the time and posting all this info, this is verry helpfull.

02-21-2004, 08:48 AM

Great picture....I must say thanks for posting such a comprehensive breakdown of your setting, You are what make forums like this worthwhile.

Star man

Rob T

02-21-2004, 10:36 AM
Wow Paq, this is truly amazing stuff. Love the design and the texturing. Also love your breakdown of everything, really helpfull to all of us. 5 Stars from me too. Keep on rendering man;)



02-21-2004, 03:10 PM
YES ! I absolutely agree with CG-Freak...and I point you out you should have attended the XXBox contest on 3dTotal.....you would have had great chances to win....

Anyway I'm writing below the address for the contest rules :



02-21-2004, 04:19 PM
I'm so glad you like it guys :) thanks for your comments !

Jinxius> thanks a lot for the link, very interresting ;)

02-21-2004, 05:42 PM
:eek: :eek: GREAT CONCEPT!! Love her pose, many thanx for poviding those lighting and material infos, good man!

02-21-2004, 07:44 PM
wow that model would make a good avatar image... (hint hint)...

i think it would be a little bit more... tasteful

:) :) :)

02-21-2004, 08:08 PM
how is the weight map used to mix the two surfaces?

02-22-2004, 01:30 AM
great picture and awesome technique !!! :)
thanks for sharing

02-22-2004, 02:19 AM
tnx a bunch for the info!-
Its as beautifuly as is simple!
What setting of radiosity did you use and did you use any world maps or spheres for it?

to answer Murdoch for you(and you post your tehnique if it differs from mine):

you make a gradient that uses the weight map, and then make it an alpha image for the procedural texture-

atleast thats what i would do...

02-22-2004, 03:36 AM
you make a gradient that uses the weight map, and then make it an alpha image for the procedural texture

Right ;)

And for the radiosity pass I just put every surface pure white, diff 100 %, no spec , and I change the background color to white.
Then I use montecarlo, 2 bounces (1 bounce is enough if there is no ground plane, otherwise the bottom of the character is too dark), 6X18 for the rays evaluation is enough.


SamuraiSlayer> I will never change the Baron for a robot :D :D

02-22-2004, 04:51 AM
Veljko & PaQ - Thanks

02-22-2004, 10:52 PM
Cool character! I always like when someone is able to utilize the power of procedurals. Awesome.:)

02-24-2004, 03:34 AM

excellent work. And I think you should keep Baron Harkonnen.


02-24-2004, 01:50 PM
gee thanks PaQ for not changing it...

i went to show my friend your amazing model and she puked cuz she saw ur avatar


02-24-2004, 01:55 PM
Originally posted by SamuraiSlayer
gee thanks PaQ for not changing it...

i went to show my friend your amazing model and she puked cuz she saw ur avatar


Yes, gets my vote for fantastic robot, awful avatar. Yugh!


02-24-2004, 02:55 PM
i still cant get over that avatar...

even something like this>>> http://www.popmusic.com/subs-johnwashington/images/Michael_Jackson2.jpg<<<< would be better!!!!

[edit] i quickly changed the image i posted... Michael Jackson with boobs is unacceptable... not to say that PaQ's avatar is acceptable...


02-24-2004, 04:49 PM
Originally posted by PaQ
Right ;)

I will never change the Baron for a robot :D :D

Can I just ask who "Baron" is?

Your robot still looking good ;)

02-24-2004, 05:08 PM
Originally posted by yuchenpan
Can I just ask who "Baron" is?

It's the Baron from Dune :)

02-25-2004, 04:27 AM
Hello there,I can probalbly switch with this one (Rabban), cool ready-made avatar as you can see :P


(but I don't think it will help a lot :P)

02-25-2004, 04:29 AM
Very nice work

I am the editor of a rising on-line publication about 3D, and I would like to know something more about your art-works. Got some other examples?.


02-25-2004, 12:11 PM
Great image.
Awesome, detailed explainations on lighting and surfacing.


btw - If you're gonna use Baron Harkonnen as an avatar, you might as well use that gross, pustule portrait. Very nice. :p

02-26-2004, 03:59 PM
incredible work and the rundown was extremely helpful.

02-26-2004, 04:46 PM
awesome...u should writethis up into a tutorial and submit it to 3d world magazing...or keyframe...very nice

02-27-2004, 01:42 AM
well I'm really glad you appreciate it so much.

I'm building my little website for the moment, and I'll put a complete tutorial there (but in french first coz my english is a little bit limited). And I'll put the robot, the scene and the .psd file in the download section ;)

(www.paqwak.net ... but you can only see few images in the gallery section actually)

02-27-2004, 05:08 AM
thats amazing work...well done

02-27-2004, 11:54 AM
this should be in the LW gallery...


02-27-2004, 06:40 PM
well a quick making off of this image (icarus 2k3) is available on my site now :)

-> www.paqwak.net

(but only in french for the moment)

02-28-2004, 01:19 AM
Seen the dyno pic on the site- cool, funny:)
love the expr ession on the dynos face:)

02-28-2004, 03:22 PM

Nice work. Thanks for sharing with us how you did the piece. I was excited to see that you shared with us how you did the lightening.

02-29-2004, 06:10 AM
Hi Paq,

It really is an amazing image.
The model really rocks.
The effects are very cool.

There's one thing i dont understand.
Why do u compose a global illumination on top of the color one instead of just rendering it in global illumination right from the start?

Is this just a time saver so u can tweak with it?

Greetings from Belgium, hope to meet u in person in the near future.

02-29-2004, 12:39 PM
You're all welcome ;)

Pensart >

I just do it because it saves me lot of time, and I don't really need any color blending (everything is orange ;)). I just wan't to have some kind of "rust" diffuse, so the rendering is not too flat. (gmil will give the same effect).

Greetings from Belgium, hope to meet u in person in the near future.

Who knows :D

03-01-2004, 06:06 PM
Wow. I just caught this thread. Man, that is terrific Paq!
Thanks so much for the detailed info also. That kind of thing really helps out the lightwave community. I would love to see an english version on your site of the tutorial.


The Great Raja
03-04-2004, 12:12 PM
Awesome Bot dude.

03-06-2004, 05:10 AM
Hey PaQ your FloBot is amazing also. Awesome work man! Keep it up.

andy gee
06-14-2004, 04:32 AM
Flippin hek

that is one amazing model, i have studied your settings,

the only thing im not sure on is the weight map section for

blending, the two surfaces together, was wondering could you

go into a bit more detail on this ???

anyway crackin model, cant wait to see it animated

nice work well done Andy Gee:D

06-14-2004, 05:25 AM
.... http://www.paqwak.net/ROB.rar

here's the robot + surfaces + lighting.
I have removed the setup cause it was so badly (and quickly ) done, it just can't help anyone.

btw it's just the way I'm doing my stuffs, I never said I know everything, and I will never claim this is best/clever way to do the surface, or the lighting, so take it easy ;)


06-14-2004, 05:48 AM
you are one cool dude!
hats off-