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View Full Version : Smooth, plasticy reflection



Orkman
02-17-2004, 10:34 AM
Hi there,

Ok I saw this render done in 3D SMAX and wondered what approach to take to recreate that smooth, reflective white surface. Here are 2 links that show it:

http://www.3d-mike.com/work/biggun001.jpg
http://www.fluxen.com/

Fluxen's is that girl's armour on the homepage. I know that was done in LW. I tried HDRI, but it's too chromey and busy, these are so subtle.

Any suggestions or tutorials on that?


Thanks!

mattclary
02-17-2004, 11:02 AM
On CG Talk, I heard 3D Mike say he just used two luminescent panels above the model. It's going to involve radiosity and it's going to take some work, but LW should be able to do it.

I'd probably start by turing specularity off and reflection way up. Specularity is just an attempt to fake the reflection of a light.

Orkman
02-17-2004, 11:15 AM
Thanks Matt. I am gonna dive in now.

Orkman
02-17-2004, 12:25 PM
Hmmm. Closer. But I am getting a lot of noise on the surface. Like the darker areas are really grainy. Do you know what that is or how to get rid of it?

Thanks

mattclary
02-17-2004, 12:40 PM
Shading Noise Reduction under your light properties panel.

Orkman
02-17-2004, 12:50 PM
Yep. I saw that after I posted. DOH!

Thanks I am close. But I may hit CG Talk too.

mattclary
02-17-2004, 12:52 PM
Once you get ot looking good, make sure to come back here and post your results.