View Full Version : Streetlight woes....

02-14-2004, 08:02 PM
Hey again everyone :)

I've created a street, which looks pretty decent, considering how new I am to this (IMHO :p), and I've created a streetlight, with a glassy transparent deal to hold the bulb, like a real one. The only problem is, when I put my light inside of it, no matter what kind I do, I can't get it to light up the bulb, like a real light does...if you know what I mean....can anybody help please?

02-14-2004, 08:22 PM
have you tried cranking up the translucency on the bulb surface?

02-14-2004, 08:30 PM
It seems like I've tried everything, I know the transparency is up, but let me go check, maybe I overlooked that, thanks.

02-14-2004, 08:34 PM
That did seem to help a little, but here is a pic to show you what I mean...I have a point light inside of the round deal you see there, but as you can see, while it lights up the pole, it's pretty dim inside of the "bulb" I made around it, I wanted it to light it up like a real light lights up a light bulb, if you know what I mean.

02-14-2004, 08:37 PM
this is what i would try (with the help of a very old tutorial by J.F.K Parenteau):
put a point light inside the bulb. High intensity setting and and a high Falloff. Just enough to contain the light generated within the immediate surroundings of the bulb itself. For the Glow apply a heavily dissolved lens flare to assist the illusion. Place another point light at the center of the bulb. This light has no intensity and half the flare size of the glow light, but is not dissolved. This gives the lightbulb a center hot spot.
You might as well try to apply a glow to the bulb material.
Keep the actual scene lighting coming from the streetlight on its own. This gives you greater flexibility with the volumetric/glow/lens flare creating lights.

hope that helps

02-14-2004, 08:40 PM
post a wireframe please...

02-14-2004, 08:51 PM
That does help some, I think I know what you mean...I just have a lot to learn, and the manual, while very informative, just doesn't put stuff in simple enough terms for me at times :)

Anyway, here is a wireframe:

02-14-2004, 08:53 PM
Ooops, here we are.

02-14-2004, 08:54 PM
Hmmm...I keep attaching the pic of the wireframe, but apparently it won't post...

02-14-2004, 09:01 PM
Ok, I made the file smaller, this should work:

02-14-2004, 09:01 PM
Ok that worked, it's the wireframe.

02-14-2004, 10:36 PM
Anybody have any ideas as to what I am doing wrong (after you view the wireframe, that is)

John Fornasar
02-14-2004, 11:33 PM
The Lightwave camera does not "see" Lights.

What you want to do is raise the Luminosity of the "glass" surface of your model. This will enable the camera to see the modeled bulb.

Also, if you are trying to get the street to light up under the bulb, try using a Spotlight instead of a Point Light.

02-15-2004, 08:56 PM