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View Full Version : LightWave Eight's Super Shift Demo



WilliamVaughan
02-12-2004, 06:18 AM
Super Shift: 3 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/supershift.avi

Dodgy
02-12-2004, 06:26 AM
Cool tool...

One thing I am curious about is will these new toold respect vmaps? Or interpolate the new points with useful vmap values? For instance the points in the smooth shifted polys could have values interpolated from the old points...Or just copied?

TSpyrison
02-12-2004, 06:44 AM
ok..
Here comes another dumb question.. :)



What is the difference between this new smooth shift and bevel?

WilliamVaughan
02-12-2004, 06:58 AM
Bevel will extend individual polys while Super shift will Bevel multiple polys as one

UnCommonGrafx
02-12-2004, 06:59 AM
It won't fickup in the process.
Ever try to bevel a convoluted font? It won't do that hideous mangling that happens in the corners.

I'm ....just gonna leave it alone...


sigh....

Exper
02-12-2004, 07:05 AM
Yeah... Cool!

Originally posted by Dodgy
For instance the points in the smooth shifted polys could have values interpolated from the old points...Or just copied? I vote for an "Interpolate VMap/Copy VMap" option! :D

Bye.

pixym
02-12-2004, 07:16 AM
Another good tool for archi modeling. Bevel a walk path on a non plan landscape for example
:cool:

Meaty
02-12-2004, 09:13 AM
Proton, I love you!:D

Noclar7
02-12-2004, 09:27 AM
all these new little additions/enhancements really are going to help with workflow.

Cheers,
RJ

Librarian
02-12-2004, 09:40 AM
Proton, does it work with multiple layer activated ?

hrgiger
02-12-2004, 10:33 AM
Proton, I'm not complaining or anything but these demos are all stuff we've seen before with DI's tools. I was just wondering and hoping that we'll see some stuff that hasn't been seen before or covered very well. Don't get me wrong, I'm really happy that these tools are going to be in Lightwave 8, I'd just like to see some new stuff perhaps with the improved particles or faster rendering or even just some more new workflow examples. Of course, any secret tools that haven't been mentioned yet at all would be welcome too.....;)

Exper
02-12-2004, 10:54 AM
Originally posted by hrgiger
Of course, any secret tools that haven't been mentioned yet at all would be welcome too.....;) Not mentioned cos it's a secret! :D

LFGabel
02-12-2004, 11:06 AM
DI's tools are great. I use them every day. But, from what I understand, while the functionality is pretty much the same, they work better and are better integrated into modeler. Good news in my book.

Matt
02-12-2004, 11:35 AM
I agree with that lfgabel!

- - -

Let's hope they have moved the DI PowerTools on a little too, because SuperShift _does_ still overlap, try shifting a letter 'S' to see what I mean.

Rich
02-12-2004, 12:33 PM
Well I've never used DI's tools but this is a really great improvement. Every little tool that has been demo'd that I have seen are going to add up to making the workflo much quicker and easier. Thanks for the videos Proton!

themaxx
02-12-2004, 01:03 PM
is it soon yet?

JDaniel
02-12-2004, 01:06 PM
Yes, just what I was asking for! Just like DI. :cool:

siproductions
02-12-2004, 03:00 PM
Thanks Proton. These videos look great. I can't wait for LW8. :)

A Mejias
02-12-2004, 04:29 PM
Well it's about time...

I've been asking for this since LW version 4! It's probably my #1 feature request.

Will it work on convex, concave and other complicated curved surfaces?

CF01
02-12-2004, 05:04 PM
How well does it work with symmetry? I would have replaced Smoothshift with this tool a while ago, but it too often would kill my model's symmetry.

While I'm asking do the dstorm edge tools now work with Symmetry?

thanks

Cman
02-12-2004, 05:48 PM
If there is an option in Super Shift that makes it just like SmoothShift, why not just replace Smooth Shift instead of adding another plugin?

Anyway, it's cool.

Fasty
02-12-2004, 08:37 PM
This is one of DI's plugins I use the most often. Doesn't look like much has changed in the interface at least, but then again it didn't really need changing :cool:

I'm probably not in a position to ask, but can the next video be of a completely new tool or feature?

Matt
02-13-2004, 02:30 AM
CF01 - Yes it does respect symmetry mode

Cman - Selecting 'regular scale' mode makes it work in a similar way to SmoothShift.

A Mejias - Yes, in both poly and sub-d mode

Cheers
Matt

Cman
02-13-2004, 06:29 AM
Originally posted by Fasty
This is one of DI's plugins I use the most often.

I use it too.
It's cool.

CF01
02-13-2004, 05:31 PM
Matt, what version are you talking about? I've been using 4.25 and it very often kills my model's symmetry.

LSlugger
02-13-2004, 08:05 PM
This looks like a group bevel, as offered by Bevel++; a welcome addition.

WilliamVaughan
02-13-2004, 09:46 PM
Originally posted by Fasty
This is one of DI's plugins I use the most often. Doesn't look like much has changed in the interface at least, but then again it didn't really need changing :cool:

I'm probably not in a position to ask, but can the next video be of a completely new tool or feature?

Does yours work in any other layer then layer 1...cuz when I use dthe Free tools Super Shift only worked in layer 1.

Fasty
02-13-2004, 09:56 PM
That's strange, I just tried it and it works. I'm using version beta 4.25
I have had instances where it hasn't worked though, but I hadn't been able to identify the reason.

evenflcw
02-13-2004, 11:22 PM
I've experienced problems with multilayered objects using even DIs SuperShift v4.25. Sometimes (it's inconsistent) it will just flat out refuse to shift (Try having some geometry in layers 1 and 2, and test shifting in either layer, one at a time). And when trying to shift across multiple layers at once it will only do the first. It may also do some funky stuff if you havent explicitly selected any faces. In spite of that, it's a great tool.

It's good that NT have looked over the multilayer issues, but I would also have expected NT to fix the numerical inputs so they display the units properly (not always in meters). :(

Exper
02-14-2004, 04:10 AM
Originally posted by evenflcw
It's good that NT have looked over the multilayer issues, but I would also have expected NT to fix the numerical inputs so they display the units properly (not always in meters). :(As always: [email protected] or [email protected]

;)

Bye.