View Full Version : Product Illustration :: iMove SVS-2500 Spherical Video System

02-01-2004, 09:55 PM
Hi All,

I work for iMove, Inc. (That name might ring a bell for a couple of you.) We developed a spherical video camera. Recently, I was asked to build a 3D model of it for illustration and promotion purposes. I receieved permission to publish the artwork, so here you go!


(Click here for a super-sized render... (http://www.reflectionsoldiers.com/refsol/artwork/imove/svs-2500_front_hr.jpg))

(Click here for a supersized render + wireframe... (http://www.reflectionsoldiers.com/refsol/artwork/imove/svs-2500_front_hr_wf.jpg))

Here's the other side of the camera:


And here's a closeup:


The polycount is pretty high in this model, but I need to mention that it's meant to survive being rendered for a tradeshow render. I printed it at 17" the other day, and boy did it look nice! Curious at what it looks at print resolution? Have a look at these earlier renders:


(warning: These are a couple of revisions old.)


This project was done with Lightwave. I originally built the handle with Spline Patches, but I found that going from curved to flat to curved again was too much for SP's, so I converted the subpatches into Metanurbs. Upon doing so, I was able to use Bandsaw to flatten out some of the areas. From there, I froze the mesh, and cut out the vent and scew holes.

Additionally, I built this as a bunch of different objects, as opposed to just one. So the lenses, for example, are really just one object cloned 5 times. That way, if I update the lens, I only have to do it once and reload the scene. Additionally, I added a bone to each lens so I could randomly rotate the front of it. Why? Well the 'iMove F/2' label is rotated differently on each lens depending on how they're screwed in, so I wanted to remove some of the obvious symmetry caused by having them all oriented the same way. I used a similar trick with the screws.

See those circuitboards inside of the vent in the front? I had some difficulty getting those rendered. Seems like no matter what I did, I couldn't get an appropriate amount of light in there. (Area lights would have helped, but needlessly increased the render time.) So I created a light emitted from the camera, and set it to exclude everything but the cards. It worked. It's not exactly the most accurate image around, but it works!


02-02-2004, 12:55 AM
Now that is a great piece of work you have here, super nice rendering.... I understnad what you mean by subpatches going from curved to straight, I had similar problem modeling a bottle of juice in carton (tropicana type of...) so you said you use metanurbs.... very intersting.... I've vever even bother to try to use them..;; mmmmhh, I might give it a try....

(a small tut maybe...... he he)

Very nice work....

I've checked the site from Imoveinc, does that camera exists already, I mean phisically...?


02-02-2004, 01:08 AM
Yes! It does exist! Actually had one in my hand while I was building it. Here's a pic:


(Sorry it's kinda big..)

02-02-2004, 01:18 AM
really cool stuff.... how many millions does it cost... he he...

02-02-2004, 01:42 AM
Very impresive stuff!
really cool-

I see you are a freak for details:), but thats allways nice:)
- the different rotation for the lenses is a nice touch, but one i think will go unapritiated cos there are never more then one lense in the shot..

Do you have more work in this range of quality and profesionalism? If so, post it man!:)

02-02-2004, 06:11 AM
Wonderful piece of work at a very high standard.
I would be very interested to know your surface settings for the black plastic, as I always seem to have problems with it.

02-03-2004, 12:23 AM
What a beautiful render. I mean, "WOW", even.

I think we'd all like to see more of your work.

As for the circuit boards... Did you try making them very slightly luminous? Like in the 3 to 6% range?

Really cool stuff. More cool because it's really real, in reality.

02-04-2004, 06:19 PM
@Hervé: How many millions you got? :D

@veljko: Well I did the lens thing more for myself. Although, I think it would show up if I did an animation of it rotating. It's a little too symmetrical, so anything I can do to change that is a big plus.

Hmm well I have one piece I can show you I think you'll like.

Go here: http://vbulletin.newtek.com/showthread.php?s=&threadid=14486&perpage=15&pagenumber=1

(Make sure to check further down, there's full color renders.)

@Arnoldawson: well poo I don't have the model in front of me right now. I can tell you that it has high specularity, it has low diffuse, some reflection, and reflection blurring turned on. Then, I used a standard 3-point lighting setup for it. (Actually I think I had a 4th light coming from the camera...) The lighting is very much a part of the surface. Can't stress that enough. I think I also had a spherical reflection map that was mostly black except for some clouds in the sky.

@Liquidpope: Oops, busted. Well not quite. No, the circuit board isn't luminous, rather I set up an extra light that could only see the board. Why? Well I could never get the lighting to appropriately show the card. (It might have worked if I had used a light dome, but I didn't want to spend all that extra render time on it.)

Actually, that circuit board I did is pretty cool. I made a test render of it rotating after working on the texturing for it. I was actually kinda surprised at how it came out:

http://www.reflectionsoldiers.com/refsol/artwork/imove/circuit_board_divx_4.12.avi (1.2 meg, Divx 4.12..)

Hated to see it not show up at all. heh.

02-04-2004, 07:11 PM

I just checked out the circuit board avi. Totally rocks...
I also looked at all the Ferion stuff. Also totally rocks...

So it turns out, you're one bad mother f-
- - Shut yo mouth! - -
I'm just talkin' 'bout NanoGator...

02-05-2004, 01:00 AM
Watched the animation...
Now, the rotation of the lenses did make sence, but the circuit borad? Come on, say it with me- I-am- a- detail- freak-
Great work!

@liquidpope: Dirty Frank?:D

02-05-2004, 08:16 AM
Great render! Have you shown this to IPIX Corp? They sell VR image systems. I didn't know that someone was taking the same concept to the realm of video.

02-07-2004, 05:56 PM
@liquidpope: Ha!


@Veljko: Heh. Well I needta defend myself on the circuit board. Originally I just put a couple of boxes in there behind the vent. Unfortunately, it was obvious. So I spent half an hour texturing it. To my surprise, it came out really well. (Texture generation hasn't really been my strong suit.) So boom!

02-17-2004, 10:37 AM
Nice work! Very cool. One thing I noticed, in the hi-res renders you can see the reflection of an outdoor scene in the chrome screws from your hdr. Makes it look like it's sitting outside...

02-17-2004, 11:30 AM

I didn't actually use HDRI, but I did use a spherical image for reflections. And yeah, I did that on purpose. I wanted the camera to look more like it was in an environment, gave it more interesting light detail. :)