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dwburman
03-11-2003, 04:35 PM
I'm having trouble with a UV map that I baked (atlas mode, 1024 pixel). It works in OpenGL but not in the render. I took a screen shot showing the OpenGL display, the render and some of the surface settings.

http://www.dwburman.com/pix/bad_UV_render.jpg
(148KB)

I had 'baked to object' before and I thought that might be causing a problem. I went into vertex paint and deleted the map. It still shows up in layout though.

Does anyone know what's going on here?

LW 7.5b, Dual 500 G4 MAC, OS 10.2.4, nVidia gfx card

Dana Burman

Red_Oddity
03-12-2003, 03:17 AM
Weird, could you post the object, it's kinda hard guessing a problem that could have a thousend reasons (might even be the 7.5b update?)

Fozz
03-12-2003, 03:50 AM
You dont happen to have an Alphachannel in the texture?
That could make the texture show in OpenGL, but not in the render.

Valter
03-12-2003, 10:28 AM
yes. Fozz is right. The alpha channel is enable.

Ignore alpha channel of UV on image editor and render will be fine.

excuse my english


later

dwburman
03-13-2003, 04:03 PM
Thanks, that did the trick.

:)

Red_Oddity
03-14-2003, 03:07 AM
Hmmm. never would have thought of that one...that's one to keep in mind....