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View Full Version : Basic Rig setup in LightWave Eight- Demo



WilliamVaughan
01-30-2004, 06:34 AM
Basic Rig Setup in LightWave Eight- Demo

This demo shows me using some of teh new bone tools while rigging a character. The tool that I would like to highlight in this demo is Mirror Hierarchy. The ability to setup half of teh character and then mirror it over will save lot's of time.

Also take note on how I use Bone Split to quickly place many bones in teh Arm, Leg, and Spine.

---------------
Using some of the New Bone Tools on a Rig: 33.6 meg
Tools Used: Tip Move, Bone Split, Mirror Hierarchy, and Default Bone tools
Note: This demo does not have Audio.
ftp://ftp.newtek.com/multimedia/LW8Demos/beeman_setup.avi

claymation
01-30-2004, 06:38 AM
Hey first one here!

can't wait to see this.

Thanks Proton

TSpyrison
01-30-2004, 06:49 AM
There is supposed to be no audio in this one right?

claymation
01-30-2004, 06:51 AM
Wow great tools. After playing with the current tools I want this now, lol.

Jay

TSpyrison
01-30-2004, 06:53 AM
Holy smoke..

That looks so easy that even I could probally do it...

:D

WilliamVaughan
01-30-2004, 06:56 AM
Originally posted by TSpyrison
There is supposed to be no audio in this one right?


slow down and smeel the roses...of yeah and the entire post :)

just kiding....the demo has no audio as mention in the first post above....we have my dog Jack to thank for that :P

JeF
01-30-2004, 07:01 AM
Originally posted by TSpyrison
That looks so easy that even I could probally do it...

Damn that's true. NT is pushing everyone of us to do more and more animated stuff.
I feel the "rigger" in me growing slowly :)

Gasp.

Jaffro
01-30-2004, 08:02 AM
i like the mirroring, replacing string is good addition to that.

JeF
01-30-2004, 08:27 AM
Originally posted by WizCraker
Might be a good time to lock the thread so it won't get ugly.
Aren't we adult enough to JUST discuss on the subject of this thread? So let's talk about this new demo..
Please don't lock this thread.

Chuck
01-30-2004, 08:33 AM
I've split the off-topic portion of the thread to a new thread. Anyone who wants to follow-up on that discussion may do so on the topic "What's fixed in 8?".

We've been loose about moderating, but have reached the limits of our tolerance on this kind of behavior. There has been enough hijacking of threads - stick to the topic, or we'll either split the thread or just delete the off-topic posts.

jr_sunshine
01-30-2004, 09:01 AM
Proton,

I'm curious about this video...

The original post said you were using the default bone tools. Do you mean by that comment you are NOT using the new IK_Booster (the new IK system) and using the default IK system?

The only reason I ask is I get the impression the new bone tools (splitting, moving, etc) only work with the old way of rigging. Is this the case? You only seem to show these tools in the context of the old IK system.

Please clarify...

Thanks,
Roy

PeterJ
01-30-2004, 09:08 AM
Originally posted by jr_sunshine
Proton,

I'm curious about this video...

The original post said you were using the default bone tools. Do you mean by that comment you are NOT using the new IK_Booster (the new IK system) and using the default IK system?

The only reason I ask is I get the impression the new bone tools (splitting, moving, etc) only work with the old way of rigging. Is this the case? You only seem to show these tools in the context of the old IK system.

Please clarify...

Thanks,
Roy

The new bone tools work with IK booster as well.

Karmacop
01-30-2004, 09:18 AM
Peter, what are the advantages/disadvantages of using IK booster instead of the default IK?

eggy
01-30-2004, 09:22 AM
That’s a great demo Proton, just the sound is missing. :p

So we really get some kind of setup mode (like messiah) in Lightwave 8 ?
Hope the future LW8 menu structure (UI) is divided in a Setup and Animate mode, just already thought about organizing all these new features.
BTW what about some kind of inteface (or UI) "designer", Lee Stranahan worked on one, no news about that one, is it in Lightwave 8 ?

How is the undo working when you switch between the “setup mode” and “animate mode”, is it working ?
The bone weighting is now Layouter procedure ?
I know we can still use skelegons in modeller but aren’t we a little bid limited in layouter with the weighting ?

Can you show us the new *.rig file format and how the whole process works ?
(Load a character, load a rig…..and so on.)
Are there any improvements in the motion mixer ? Like walkcycles, you know like 3ds max character studio.
Any Improvements with motion capture data ?

badllarma
01-30-2004, 09:43 AM
Proton is there a reason for croping the vids so tight as some of the tools you are selecting on the right hand menu are unseen and with no sound it was, well impossible to know what your choosing. :rolleyes:

Karmacop
01-30-2004, 09:45 AM
probably so we don't have to download an 1600*1200 avi ;)

Exper
01-30-2004, 10:32 AM
Damn... many problems with my connection today.

Probably he wants hide some "Woaauuh" tools we'll see in a future demo! ;)

Bye.

TSpyrison
01-30-2004, 10:32 AM
I think i could survive downloading a 1600*1200 avi for a special occasion :)
:)

WilliamVaughan
01-30-2004, 10:36 AM
Originally posted by badllarma
Proton is there a reason for croping the vids so tight as some of the tools you are selecting on the right hand menu are unseen and with no sound it was, well impossible to know what your choosing. :rolleyes:

File Size is the only reason....

JeF
01-30-2004, 10:45 AM
Originally posted by proton
....we have my dog Jack to thank for that :P
Ehehe, did your dog play with the mic?

colkai
01-30-2004, 11:04 AM
Either that, or ..given my Labs preference for 'good ideas' at the wrong time. a load of woofs and squeaks of his favourite toy just while "daddy" is trying to work.
Usually followed by a nose on the knee and constant nudging of anything within snuffling range.

Lost count of the number of mistakes I've made due to my elbows being 'nudged' - as if I could miss the hairy old lumpus.
:D

WilliamVaughan
01-30-2004, 11:22 AM
I have to devote time to Jack as well as NewTek :)

Jack wasn't happy just sitting at my feet :)

Exper
01-30-2004, 11:34 AM
:cool:

badllarma
01-30-2004, 11:35 AM
Cheers for the reply Proton.

Ah well I suffer from the 'nudge' problem as well at least for 5 mins until he realises I'm really busy then snorts and lies down under the desk.
The comical thing is if any one come to the house he forgets jumps up and bangs his head, there again no sence no feeling :D typical lab.

Getting back on topic any videos coming soon of
Animatable UV coordinates
Setting up easyer Network rendering? maybe

BTW a big thanks Proton for all of these videos it eases the pain of the wait for 8 but it looks like it's worth the wait :D

GregMalick
01-30-2004, 11:37 AM
Nice and long demo, but it should be redone with sound so we can know which tools are being used during the entire context of rigging a character. Even after having viewed the prior videos, I'm just not sure what's being used (except when dialogue boxes appear). Well a few I can guess at.

You've make it look so easy, maybe it's easy enough to redo it.

please.:)

Exper
01-30-2004, 11:48 AM
I'm agree with TSpyrison!

The workflow is so smooth...
finally... also not-God-riggers can do it! ;)

Bye.

WilliamVaughan
01-30-2004, 12:23 PM
I do plan on redoing it when there is time...maybe next week. Plenty more features to dmeo on the way

colkai
01-30-2004, 01:09 PM
Originally posted by proton
Jack wasn't happy just sitting at my feet :)

When are they ever? - Actually, I know it may not seem like it yet - but he will do one day. Our big old lump loves watching TV draped across my wife lap. The expression 'peel one a grape' springs to mind! ;)

Revanto
01-30-2004, 06:58 PM
OK, Media player tries to get the codec but it ends up playing as a sound file. What am I missing? I did download some other demos but the were MOV files (SO why isn't there a MOV version of this, huh? :mad: ).

New Codec?

Revanto

CB_3D
01-30-2004, 07:15 PM
Get the codec at http://www.techsmith.com

TSpyrison
01-30-2004, 08:40 PM
Originally posted by proton
I have to devote time to Jack as well as NewTek :)

Jack wasn't happy just sitting at my feet :)


My cat will just decide to lay down on the keyboard...
If you pick him up and move him, he'll just come right back...

Revanto
01-31-2004, 05:46 AM
Thanks! I actually just got the codec after I wrote in but got disconnected when I was about to reply.

Anyway, I was wondering why Newtek always seem to go for the one bone limb instead of the two bone kind. Even though human bones aren't split that way, two bones each for the forearm, bicep, thigh and shin seem to be more logical. I don't think you can get the accuracy of proper human deformation with just the one bone.

Revanto

Cman
01-31-2004, 11:18 AM
The mirror and rename string was really nice. :)

retinajoy
01-31-2004, 03:50 PM
The char setup looks so easy now compared to before. I really like how you can interactively get visual feedback when setting pitch, heading and bank limits on the bones.

Tesselator
02-01-2004, 09:22 AM
Originally posted by proton
I do plan on redoing it when there is time...maybe next week. Plenty more features to dmeo on the way

I kinda liked it without sound better. It really makes the audience
focus and follow the operation and not rely on the audio portion.


I was thinking my soiund card bit it at first but then I thought...

Oh!! Proton got smart! Good Job! :D

--
But I know what he's doing there... so if anyone wants sound
I'll do the overdubbing and run my voice through a coolness
filter so you all will never know the difference. :)

PeterJ
02-01-2004, 10:05 AM
Originally posted by Revanto
Thanks! I actually just got the codec after I wrote in but got disconnected when I was about to reply.

Anyway, I was wondering why Newtek always seem to go for the one bone limb instead of the two bone kind. Even though human bones aren't split that way, two bones each for the forearm, bicep, thigh and shin seem to be more logical. I don't think you can get the accuracy of proper human deformation with just the one bone.

Revanto

You can use as many bones as you want.

Kuzey
02-01-2004, 03:14 PM
I won't be able to watch the demo, but I have to say the "Mirror Hierarchy" sounds a lot like the "Mirror IK Settings" I wanted for the "IK_Booster" tool. :p :p

Paint me excited :D

Kuzey

PeterJ
02-01-2004, 03:21 PM
Originally posted by Kuzey
I won't be able to watch the demo, but I have to say the "Mirror Hierarchy" sounds a lot like the "Mirror IK Settings" I wanted for the "IK_Booster" tool. :p :p

Paint me excited :D

Kuzey

Mirror Hierarchy will copy all IK settings,
goals, targets, weight maps the works.

Kuzey
02-01-2004, 04:25 PM
Originally posted by PeterJ
Mirror Hierarchy will copy all IK settings,
goals, targets, weight maps the works.


........I had to pick myself up off the floor :D

That is just awesome...Well done Newtek!!

Kuzey

Tesselator
02-01-2004, 10:25 PM
Originally posted by Kuzey
I won't be able to watch the demo, ...
Kuzey
You can't see that video??? Well bummer for you!!!
I know what we'll do for you then:

Pictorial
First he takes this little super hero guy.
And then he draws out 1 bone each for the pelvis,
left leg, and spine.
Then he uses BoneBreaber in colinear mode
to divide the spine and leg bones into six separate
bomes each.
He then drags around this control guide (that acts
a bit like poly-lines parrented in FK child targeting
throughout) for the leg and spine.
He then repeats steps 2 ~ 5 for the left arm.
He then clicks some an off-screen menu option
(probably "conform to guide" or something) and all the
bones all set their length, position, and rotations to
automatically conform perfextly to the control guide he
laid out.

Tesselator
02-01-2004, 10:27 PM
Part Two:

Pictorial
He sets up his limits and controls,
Does a "MirrorHierarchy",
And begins to animate a fully rigged character.

BTW, he does all this in 8min. 26sec. while making
several mistakes and moving pretty slow the entire
time. Which says to me two things: 1) A practiced
rigger can fully rig a biped in about a minute now
and, 2) It was probably Jack who made the video
and not William at all. Heh! Trying to take credit
for someone elses work! :D

WilliamVaughan
02-02-2004, 08:05 AM
Busted....Jack did make the video :)

Thanx for teh visual steps Tess.....Big help!

Tesselator
02-02-2004, 08:58 AM
Originally posted by proton
Busted....Jack did make the video :)

Yo dog, what up? You better get Jack under NDA in a big hurry
or I am so telling Tim & Jim. :D I mean we both know Jack is
a total animal about these things!!!


Thanx for teh visual steps Tess.....Big help!

NP!

Kuzey
02-02-2004, 03:04 PM
Many thanks Tesselator ;)

I'll need a lot of practice to get down to 1 minute..but that's part of the fun :D


Kuzey

Proj
06-01-2004, 01:05 PM
hmm a moan and some questions...

firstly this is an interesting video but considering its the only one showing ik rigging in lightwave 8 it would be nice to have one with sound and perhaps another video showing the rigging being completed for the arms.

1.which tools do use to draw the three initial bones, draw bone or draw child. are they connected do they need to be?

2. i keep getting the error message 'a bone tool is already active, only one bone tool can be active at any one time' when i try to use bonesplit for example.how do i deselect ?

i apolagise. I realise these are newbie questions but it would be good if somebody could just definitivly show how to do a simple rig without having to watch 9 hours of training video.

Proton makes the new tools work like a breeze, i just wish there was more focus on how to use them.