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WilliamVaughan
01-26-2004, 08:43 AM
LightWave Eight Demo Videos

Here is the current list of videos showing off some of the exciting new features in LightWave Eight. More are on the way so stay tuned.

Note: Right Click on Link to Save the movies.

Part 1:

Cloth FX- Cloth Dynamics in action: 32.5 MB
ftp://ftp.newtek.com/multimedia/LW8Demos/ClothFx_001.avi

Hard FX- Hard Body Dynamics in Action: 62 MB
ftp://ftp.newtek.com/multimedia/LW8Demos/HardFx_001.avi

Soft FX- Soft Body Dynamics in action: 42.6 MB
ftp://ftp.newtek.com/multimedia/LW8Demos/SoftFx_001.avi

IK Boost Tool- Basic example of rigging a character with new tools:36.8 MB
ftp://ftp.newtek.com/multimedia/LW8Demos/IKB_001.avi


Part 2:

Expression Editor: 8 MB
ftp://ftp.newtek.com/multimedia/LW8Demos/expressioneditor.avi

Hard Link/ Cloth FX: 22.9 MB
ftp://ftp.newtek.com/multimedia/LW8Demos/hardlink002.avi


Part 3:

Modeler Edge Tools: 27.6
ftp://ftp.newtek.com/multimedia/LW8Demos/Modeler_edges.avi

Modeler Layers Tools: 8.17 MB
ftp://ftp.newtek.com/multimedia/LW8Demos/Modeler_layers.avi

Ik Boost Tool part 2: 18.5
ftp://ftp.newtek.com/multimedia/LW8Demos/IKboost_octo.avi

Modeler Bridge Tool and a sneak peek at In-line Help System: 43 MB
ftp://ftp.newtek.com/multimedia/LW8Demos/Bridge_Help.avi




Part 4:

Meta Link Example: 12 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/metalink.avi


Save Incremental Demo: 12 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/savedemo_001.avi


Intro to Dope Track: 11 Meg
ftp://ftp.newtek.com/multimedia/LW8Demos/dopetrackintro.avi



Part 5:

Hidden Line View Mode in Modeler: 5.6 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/HiddenLine.avi

Texture Wire View Mode in Modeler:50 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/texturewire.avi

Move TCB Tool: 8 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/MoveTCB.avi

Part6:

Fix poles with a glimpse of Make Pole: 10 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/fixpoles.avi

Rotate Skelegons:
ftp://ftp.newtek.com/multimedia/LW8Demos/rotateskelegons.avi



Part 7:

Render Arbitrary: 4 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/arbitrary.avi

Exclude Lights: 5.5 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/excludelights.avi

Part 8:

Dynamics Test: 1 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/fxtest_divx.avi

Selection Sets: 5 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/selectionsets_new.avi



Part 9:

Scale Hierarchy: 10 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/scalebones.avi




***Quicktime Versions can be found here: 10 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/mov/



***Attention***
You will need the codec below to view these videos. When installing a new Codec it is sometimes necessary to restart your machine.

PC Codec:
http://www.techsmith.com/products/studio/codec.asp

Mac Codec:
http://www.techsmith.com/download/ensharpendecoder.asp


Mac Codec( Direct Link):
http://wcarchive.cdrom.com/pub/bws/bws_48/ensharpen_macosx.dmg

Karmacop
01-26-2004, 09:20 AM
Nice! I saw Jonny demo this and it looks great! The only thing I noticed in your demo though ... the scaled bones don't show up where the yellow preview lines were? :confused:

Anyway, great feature Proton! I'm very excited about LW8 :)

Dodgy
01-26-2004, 09:34 AM
It's the right size though, which works for me. :) Need to fix that little bug though :)

PeterJ
01-26-2004, 10:24 AM
Nice! I saw Jonny demo this and it looks great! The only thing I noticed in your demo though ... the scaled bones don't show up where the yellow preview lines were?

Actually the scaling function works from the root of the hierarchy.
This is done so you can scale a section of a hierarchy that has been imported and parented to a selected bone on another hierarchy.
When scaling an entire rig the root bone or "master null" becomes the base that the scaling function works from.
The master null on this rig is located at the center of the spine. So thats why it scaled the legs up towards the null. That becomes the center of the scaling function.

nemac4
01-26-2004, 11:33 AM
Hey Peter,

I'm glad to see you here,.. still working on Ortho I see :-)

I'm looking forward to seeing more.

David Mitchell

Kvaalen
01-26-2004, 11:34 AM
Very cool Proton!

It seems to me a little more logical if the options in that pop up were Yes,No,Cancel instead of Yes,Cancel,No. But that is just a minor thing that (obviously) has no importance. :)

Can't wait for the next videos you mentioned (about importing rigs). :)

Emmanuel
01-26-2004, 11:44 AM
Pretty cool feature.I really can't wait to get my hands on LightWave8's Layout bone tools !!!!

Exper
01-26-2004, 12:11 PM
Sorry... I cannot resist:
an innovation per day keeps the 3ds away! :D

Bye.

thekho
01-26-2004, 12:53 PM
Scale Hierarchy looks cool. I can't heard thats what you saying about it cos i'm deaf. Thats mean i can copy it to other new character model then use scalebones from my previous character rigging, right?

For example, if i make 2 different models between small character and big character when i done in character setup from big character and i want copy it to a small character model from big character setup then use scalebones. Is right?

P.S. Sorry about my bad english.

CB_3D
01-26-2004, 01:20 PM
Exactly, You can import a rig and rescale it to fit into new characters. Also (that he didnīt show, just mentioned) you can do the same with only parts of the rig, like a leg or the tail.

fortress
01-26-2004, 03:51 PM
does the scale bones tool work with any set of bones
say from 7.5
if i have older rigs and want to resize them will i be able to or does it have to be a nw rig made with LW8

riki
01-26-2004, 04:26 PM
Many thanks, great to see the new features at work.

PeterJ
01-26-2004, 05:05 PM
does the scale bones tool work with any set of bones

Yes. If you have a 7.5 rig you should be able to use it.

PeterJ
01-26-2004, 05:09 PM
Originally posted by nemac4
Hey Peter,

I'm glad to see you here,.. still working on Ortho I see :-)

I'm looking forward to seeing more.

David Mitchell

Hey David!

How ya doin?
Yup we're still working on bone tools. But these are way beyond the first release of Ortho.

Karmacop
01-26-2004, 05:22 PM
Originally posted by PeterJ
Actually the scaling function works from the root of the hierarchy.
This is done so you can scale a section of a hierarchy that has been imported and parented to a selected bone on another hierarchy.
When scaling an entire rig the root bone or "master null" becomes the base that the scaling function works from.
The master null on this rig is located at the center of the spine. So thats why it scaled the legs up towards the null. That becomes the center of the scaling function.

But why do the yellow lines show it's base scaling from the bottom? I just thought it'd make more sense that where'there visual scaling ended up is where the final scaled bones should end up.

But I must say, great work on all of the bones tools in LW8. Again, when i saw Jonny demo them I was so suprised. They look so simple to use and manipulate bones. The is a major reason for me wanting to upgrade. Keep up the wood work! :)

nemac4
01-27-2004, 01:13 PM
______________________________________
Hey David!

How ya doin?
Yup we're still working on bone tools.
But these are way beyond the first release of Ortho.
________________________________________

I'm still wondering about the auto bone tools (Bone Master) that you were working on. Could be a very nice feature for LW8. Anyway,.. keep up the great work.

David Mitchell