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Avalon111
01-22-2004, 11:48 PM
i realy love the new drop and drag function for the expressions.

maybe this would also work on the surfaces?

i think it would be great to produce multilayer surfaces that way.

what do you think?

meatycheesyboy
01-23-2004, 10:02 AM
Just in case Proton misses something that you may post, you should also send feature requests to:

[email protected]

wiremuse
01-23-2004, 10:24 AM
Originally posted by Avalon111
i realy love the new drop and drag function for the expressions.

maybe this would also work on the surfaces?

i think it would be great to produce multilayer surfaces that way.

what do you think?

Well I think if they added support for Nodal based shading like what you're requesting I beleive it would have been announced as that would be a rather big thing to add/change.

However there is a solution if you prefer this kind of shading methodology. There is a free Nodal shader plugin called Sabre which can be found here:

http://kaniserver.homeip.net/%7Ekonoha/psycho/

There is also a commercial plugin to do the same called Dark Tree from Darkling Simulations (2.5 is current version):

http://www.darksim.com/

Avalon111
01-23-2004, 10:47 AM
@neurostim i know Sabre and dark tree, thanks :)
how do you think about it? would you like it integrated in another lw version?

wiremuse
01-23-2004, 01:57 PM
Originally posted by Avalon111
@neurostim i know Sabre and dark tree, thanks :)
how do you think about it? would you like it integrated in another lw version?


Certainly, I would like to see a native Nodal shader setup in LightWave it would make complex shader setups easier to manage (IMHO) Given it has the complexity of Sabre or Darktree you could essentialy squeeze out shaders that you would have to code as a plugin in normal circumstances. It should also be something that can work along with Surface Editor as an alternate view if you want to do basic setup in Surface Editor then go into Nodal View and do some heavy tweaking.

Steve McRae
01-23-2004, 02:15 PM
yes - I agree . . . it is amazing the power that a nodal based texture / shading system brings to the mix . . .

I would love to see LW add something like this in the future . . .