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View Full Version : ACS4 and motion baking



trick
03-10-2003, 11:58 AM
Is it possible to bake all motions (IK and expressions from the sliders) on bones, so I can delete everything but the mesh and its bones ?

IK baking to keys is possible by putting the "Bake IK to Keys" DStorm script on the ACS4 mesh.

I tried putting Motion Baker on Expression controlled bones, but this does not seem to work.

I hope someone has a solution for this problem ...

trick
03-11-2003, 12:32 PM
Am I the first one who ever tried this ???

marcopolio
08-27-2003, 01:54 PM
I am working with this very issue right now. I need to attach the motion to a model so I can bring in instances of animated models into another scene. Not being able to retain animation information with a model is a HUGE drawback to the lightwave paired app set up. I will let you know when I have a solution. If in the mean time you have found one, please let me know. This will be the focus of my day today.
-A

trick
08-27-2003, 05:21 PM
Expression Controlled Bones can only be baked to an extra channel. After that you have to put them back to the appropriate transformation channels which is quite a job since there are a lot of these bones !!! It would be nice to have a script for this !!!