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andromeda_girl
01-20-2004, 07:46 PM
i am trying to find a way to make a cg car get crushed under the weight on an object-
how would i go about this?
would a morph be the best way?
or bones?
thanks,
~A.

prospector
01-20-2004, 09:27 PM
If a large flat object is falling or ramming into it, then morphs would do.
If slow motion and crinkling is shown then bones.

morphs won't do bending but will do quick crushing.

andromeda_girl
01-21-2004, 08:33 PM
hey guys...

someone recommended motion designer for this.
it sounds like it might be ideal, but i am new to motion designer, and was hoping there might be a good tutorial out there for me to learn it with.
the ones on the newtek site are fine, but not quite specific to what i am doing- having one object drop onto another, and having the other being crushed and deformed by the falling object.

any good places i can find something that would illustrate this?
thanks.
~A.