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WilliamVaughan
01-20-2004, 07:27 AM
Subpatch removed from Undo Stack: 8 meg
ftp://ftp.newtek.com/multimedia/LW8Demos/SubD_Undo.avi

wiremuse
01-20-2004, 07:43 AM
yes yes yes yes yes yes yes

I love you NewTek

That really did drive me insane which has resulted in this strange twitching I can't seem to get rid of now.

Matt
01-20-2004, 07:46 AM
about time! ;)

now can we have 'Hide Selection' added to the undo stack!!! :)

Karmacop
01-20-2004, 08:00 AM
And to think, I was about to go to bed! ;)

I'm getting excited about the new development team :)

Castius
01-20-2004, 08:01 AM
lets not go backwards Matt, letts ask them to make selection a seperate undo. 8)

Scott

ddho1981
01-20-2004, 08:09 AM
Originally posted by Castius
lets not go backwards Matt, letts ask them to make selection a seperate undo. 8)

Scott

i second that.

Karmacop
01-20-2004, 08:20 AM
No way, I love selection how it is. All I'd want is a "reselect" button and I'd be happy .. even that'd hardly get used.

koots
01-20-2004, 08:21 AM
that never really bothered me, but i can see how that would help a lot, great thinking.
-jonn

KOlson
01-20-2004, 08:24 AM
small in terms of features.. but HUGE in terms of workflow! Nice work :)

evenflcw
01-20-2004, 09:10 AM
Wow, it's like you've read my mind! Absolutely super! It's removed from the history, but will it still interupt some other tools, for example MagicBevel? Whatever the case, it's a great addition.

CB_3D
01-20-2004, 09:23 AM
Ahaaaa....just one more step and we have......History!
I wish.
;)
Seriously, though, this is a nice detail.

Titus
01-20-2004, 10:22 AM
I never understood why the tab key was in the undo stack, I think it's a smart move and it helps the workflow.

Some of the several things that Hash: Animation Master has (or had) is the undo of the rotated views while modeling. Then if you move a point and it happens that you rotate the view 5 times, then you have to make undo 6 times to change the point back to the position.

Kvaalen
01-20-2004, 10:31 AM
I've been wanting this for so long. I never mentioned it since I thought it wouldn't be that wanted and there are other more important things to do. But this is great!

I've gotten in the habbit of pressing Tab and then undo and redo it, but this is going to be so much better! Thanks NewTek. :)

I think it would have been better (but it still isn't too late) to have some viewports where you see the subpatched object and some where you don't (like a display option).

WilliamVaughan
01-20-2004, 10:58 AM
This was requested by many users and teh Dev Team answered...gotta love that!

CB_3D
01-20-2004, 11:13 AM
Originally posted by Kvaalen
have some viewports where you see the subpatched object and some where you don't (like a display option).

Agreed, but I donīt think this would be possible since SDS is a geometry transformation and not a display.. , uhhh, "thing", LOL.

But thatīs just me guessing.