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Jooa
02-10-2003, 07:25 AM
I'm using hdri + radiosity and 1 spotlight to cast the shadow, but that isn't what i'm looking for. How should I do that shadow?

Thanks.

philip
02-10-2003, 07:29 AM
you'd have to either "close" the model or use doublesided surfaces.

Skonk
02-10-2003, 07:44 AM
Yeh philip's right, i expect the underside of the car hasn't been modeled so an easy way to fix it would be to select all the points around the bottom of the car, in order (this could be a bit of a pain) then make a polygon, then split the poly several times to turn it into quads if u know what i mean. Iv also found using raytracing(but no radiosity) can also have problems too when rendering objects with holes. I did a car a while back and was getting light passing through the car for some reason and spoiling the shadow, so i had to model the underside of the car, after that it was fine.

James..