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ren_at_home
03-09-2003, 09:48 PM
I sometimes get crashing in Layout when replacing objects.
Usually happens when I have heavily tweaked an Endomorph
(fixing split/non-weldable points etc) or working on UV maps.

I've also noticed that even though split points have been fixed
layout will still display an unwelded seam.
To fix this I had to do all manner of wierd things over and beyond
the usuall methods of fixing split points/seams across endomorph
maps.
Modeler would crash sometimes while trying to fix this too.

I have an example to send in if interested.

cheers,

Ren

ren_at_home
03-10-2003, 12:48 AM
another example of a crash on object replacement.

***not using the HUB here (i.e. -0 in the short cut)***

load an object into Modeler
load it into Layout

in Layout:
tweak its surface and save the surface from Surface Editor
save the scene (not the object - I want to keep the original
surfaces intact and load this surface via Layout when needed)

in Modeler:
tweak the model in modeler (original surfaces as they are)
make a few more layers even - be sure to check the same
layers that are in Layout and uncheck those that you made
new
save the object

in Layout:
try to do an object replace with that object and I will crash most
of the time on my set up...

no UV maps - just a couple of 'clean' endomorphs in this object
(related or not to this trouble I don't know)

don't recall this with 7.5 even once.
happens regularly now with 7.5b

cheers,

Ren