View Full Version : Radiosity + reflective surfaces = bad

dave nz
01-12-2004, 03:57 AM
Can anyone tell me an easy workaround to get an object with two reflective surfaces that face each other to render in a decent amount of time. im thinking along the lines of rendering a radiosity pass with no reflection then another pass to do the reflections (no radiosity) then composite them both together. but if anyone knows an easier/better way im all ears:D

01-12-2004, 12:04 PM
What's your ray recursion set at?

What are your Radiosity settings?

What ray trace options do you have turned on?

01-12-2004, 12:54 PM
Cutting your ray recursion limit (in render options) will increase rendering speed substantially.

dave nz
01-12-2004, 08:55 PM
ahh 99 the old "ray recursion limit" trick... ("get smart" reference). cheers guys, I think that will fix it, cant wait to get home and give it a try. :D :D