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View Full Version : OpenGL shader support (normal mapping etc)



Emmanuel
01-11-2004, 04:30 AM
LightWave needs full support for OpenGl shaders including realtime preview of bump mapping/normal mapping in order to be fully usable in game prototyping and development.
Oh,and it would be fine if both modeler and Layout display options were absolutely identical.

Elmar Moelzer
01-12-2004, 01:30 PM
I fully agree to that ;)
CU
Elmar

Exper
01-14-2004, 07:06 AM
Agree too! ;)

Bye.

tburbage
01-15-2004, 10:41 PM
Definitely. Put that GPU to work and take a load off the CPU!

Robert Zeltsch
01-17-2004, 11:21 AM
(Agree to!)

:D