View Full Version : Character: Man (High Resolution Model)

01-09-2004, 12:00 PM
Here's a body i've been working on... It's modeled in DaVinci pose and there's a weightmap + bone setup and already a few fix morphs to make joint deformation look more realistic (i hope so...)
Hair is Sasquatch Fur + Hair mode. Lighting is 3 area lights + radiosity. More renders a bit later. Constructive c+c welcome.


dave nz
01-11-2004, 10:55 PM
howdee, first up awesome model, love the hair:cool:. just a couple of things i noticed, there seems to be a little too much bump? on the pectorials, and the stubble colouration on the chin could be a darker colour (more like the hair on his head), otherwise really nice work.

01-12-2004, 01:13 AM
Hi- great image!-
I do agree with Dave-
A bit less bump would help

01-14-2004, 04:00 PM
Here are a few fresh renders... I fixed shoulder deformation a bit and also adjusted specular & bump mapping slightly and made some fixes to body geometry.



01-14-2004, 09:43 PM

looks good, only thing ima say is that the texture looks too "sandy" on the body area

01-15-2004, 09:10 AM
The eybrows look drawn in with pencil, the boundry is too sharp - yu probably want to darken the texture underneath a little.. Also I know he supposed to be fit, but those pecs are a bit too much, it's not realistic to have them as square as that with the nipples almost at the side. Just pull them and the pecs in a little.
But yeah, the skin is looking very nice.

01-15-2004, 02:39 PM
i was gonna say somethin about the nipples but then i thought about it and thought they were just as realistic as they can be, its just the skin you should work on