View Full Version : Camera Incoming Curve Stepped PROBLEM!

01-09-2004, 06:23 AM
Hi there you wizards,

Have got a problem that I'm not able to solve.

I want to render frames automatically and save them overnight with motion blur applied to them because I use Eki's Overcaster.

The blurring is needed for the spinning lights, but what I don't want however is blurring on changes of the camera position and it's target null.

The solution should be to make the incoming curve of the camera and null movement stepped, so there is no interpolation between the whole frames. However when I do this LW renders 1 pass off the selected frame and then renders the previous frame in the next four passes ?!?!? (AA set to 5)

Tried all possible things I can think of in camera-settings, AA settings etc. Getting desperate here, what am I doing wrong here????

Thank you for reacting on this one,



01-09-2004, 03:38 PM
Problem solved so far.

It does not occur when I render the frame after a keyframe.
So I guess you can't render keyframes after each other, there should always be 1 whole frame inbetween the keys wich is renderable...