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tmdag
01-07-2004, 06:48 AM
There seems to bug in UV maps, I hope Newtek will rapair it :P

I have setted left vertexts to 0% U but it seems that Lightwave read them like -1% U

mkiii
01-07-2004, 06:56 AM
The error shows up in the OGL display at that particular res, but have you tried displaying the textures at higher res?

The OGL display is not as accurate as the mapping used by the render engine for obvious speed reasons.

Either way, the important thing is whether it shows up in renders?

tmdag
01-09-2004, 04:01 AM
ok, sorry now i know that's not problem of lightwave or any engines but gfx cards.


mkii: no matter if I've got hi res or low-res texture that should work ok. only turning off repeating on texture will help