View Full Version : non uv surfaces

01-06-2004, 11:59 AM
Why non UV surfaces do not snap object verticles in modeler? I know it's not a bug but why is like that? is it helpfull for somebody ? ;]

01-06-2004, 12:56 PM
It just *is*

The main use as I see it, is that you can position & size a texture map manually using a viewport if you use the Texture Guide (or any other way for that matter)

01-06-2004, 01:09 PM
I think that Newtek should make better tools for posicioning texture in surface rather than using modeler for that. Sometimes this is annoying