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Richard Hebert
05-05-2019, 03:08 PM
Need to dirty up some glass... smudges, precipitation stains/ residue etc. Can't find any info on using the new inputs. Is the Dielectric node the way to go with this or should I use the PBSDF node? What do you guys do... Thanks for the directional input.

Markc
05-05-2019, 03:26 PM
I would probably do the surfaces in 3d coat.
Then send back to LW.

Richard Hebert
05-05-2019, 03:37 PM
I'm using 3d Coat 4.7.23 and this version doesn't really support transparent surfaces. If it did what, would I just use the PBSDF node instead of Dielectric node to attach the maps to?

RebelHill
05-05-2019, 05:11 PM
Id use principled.

For dirt grime, you can just use an alpha in the transparency. For water/droplets, use bump, normal or better yet displacement. For sticky finger smudges, make a smudge map that goes to the ior and roughness channels, with a bit of procedural noise blended in.

Richard Hebert
05-05-2019, 07:17 PM
Got it, Thank you sir!