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Tim Parsons
04-26-2019, 10:39 AM
I've asked this FB but I'll ask here as well. How do you go about hiding the actual polygons in a edge render in LW2019? This was so easy in LW2015 and it was on a per surface level - not per object. And I'm not talking about just rendering an edge, I'm talking about putting in negative values to get a tube like solid where the edges are and no polygons where the polygons are. LW2019 and 2015 attached. Thanks!

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Tim Parsons
04-26-2019, 08:13 PM
I found an answer if anyone cares. So I've uploaded a node graph for you to use if you need this type of look. Just add some edge render settings to the object and then this node to the surface. Just be sure to add negative values to get a tube like 3D structure.
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And this is what I was trying to make. :)
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Ma3rk
04-26-2019, 09:16 PM
Actually, thanks Tim. I don't use it that often but & hate to have to go look for something that was once there.

Tim Parsons
04-26-2019, 09:58 PM
Yeah - I think they made it more powerful (you can really get some cool looks) but it used to be easier to get there.

MonroePoteet
04-27-2019, 08:52 AM
I found an answer if anyone cares. So I've uploaded a node graph for you to use if you need this type of look. Just add some edge render settings to the object and then this node to the surface. Just be sure to add negative values to get a tube like 3D structure.
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And this is what I was trying to make. :)
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Excellent! Thanks for the importable node network, from which I learned yet another new node.

mTp

Tim Parsons
04-27-2019, 04:34 PM
Yeah - that Mesh Element Switch in its own way is kind of slick.