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robertoortiz
04-05-2019, 07:47 AM
https://www.youtube.com/watch?v=WhWc3b3KhnY&feature=youtu.be&fbclid=IwAR0Pw_OiufFegQnbedBM8u6EJXsechSCzgz5sns2P Rx4FdI6Pxm6AvG3mrA


I have been saying FOR YEARS that Newtek should follow this development approach. Sponsor a mini movie/Game and in parallel, develop tools for of it.
It has worked for Blender and Maya.. so why not LW?

-R

macb
04-05-2019, 08:21 AM
Thanks for sharing,
very inspiring work.

It's true, I get excited to do something creative in Lightwave when I see what others are doing with it.
Like the last short film created by Meat Dept "Black Holes"

gar26lw
04-05-2019, 08:28 AM
i tried the modo 13 demo and I like the modo concierge service that emails you tutorials an quick starts . Something for NT to consider ?

ianr
04-05-2019, 08:43 AM
https://www.youtube.com/watch?v=WhWc3b3KhnY&feature=youtu.be&fbclid=IwAR0Pw_OiufFegQnbedBM8u6EJXsechSCzgz5sns2P Rx4FdI6Pxm6AvG3mrA


I have been saying FOR YEARS that Newtek should follow this development approach. Sponsor a mini movie/Game and in parallel, develop tools for of it.
It has worked for Blender and Maya.. so why not LW?

-R

Yeah your right Robert, they could automatize (spread the cost in accountancy terms)
by offsetting the cost as bought-in content for some content the next full LW update.
So all users could learn to pick apart,etc.
That was the beauty of Ron's Babylon five pieces for LightWave.

Wait a minute, we have just being riffing on what Unity's movie ADAM has done anyway.

gar26lw
04-05-2019, 09:09 AM
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robertoortiz
04-05-2019, 09:35 AM
Yeah your right Robert, they could automatize (spread the cost in accountancy terms)
by offsetting the cost as bought-in content for some content the next full LW update.
So all users could learn to pick apart,etc.
That was the beauty of Ron's Babylon five pieces for LightWave.

Wait a minute, we have just being riffing on what Unity's movie ADAM has done anyway.

Here is the project he is talking about
https://unity3d.com/pages/adam

And Unreal kinda did a similar R&D project with the Hellblade game.
https://www.youtube.com/watch?v=JbQSpfWUs4I

prometheus
04-05-2019, 02:26 PM
That was very nice, though I think the fluid smoke and cloud effects isnīt unpar with the rest of the stuff, the fluids could have been better.

TheLexx
04-05-2019, 03:01 PM
I can't focus on every element, but the Blender films I have seen tend to scream "character animation" to me, and it is probably worth considering which Blender films could be recreated in LW, maybe allowing a "cheat" like Octane. Like I think Sintel would be doable, but if that translates through all the projects is debatable. I do recall Larry Schultz anecdotes where he said Maya animators were impressed at the hidden power in LW for CA when shown. It might also be worth considering what LW might need to "do a Hellblade" now that Faceware has reduced pricing (https://80.lv/articles/facewares-new-pricing-for-facial-mocap-solutions/).

roboman
04-05-2019, 08:38 PM
I don't know how true it was, but it seemed like that was the deal with Lightwave way back with Babylon 5. Maybe it just seemed that way because Babylon 5 showcased Lightwave so well and so many people were writing tutorials based on what was done on Babylon 5.

gdkeast
04-05-2019, 08:42 PM
Agree. It's not a bad strategy.