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Serling
03-22-2019, 04:32 AM
Spent the better part of a day working on a project with particles. Rendered it. (1st image). Closed it out. Brought it back and got this mess! (2nd image). None of my lights were set, all of my surfaces were gone! I would have to rebuild this whole scene from scratch! Anyone know what's going on with this???

Thank you.

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RPSchmidt
03-22-2019, 06:21 AM
Is it possible that you saved your first layout as an iteration?

Perhaps check the folder where you saved your file and see if there are two files with the same name, but incremented by a three digit identifier.

If you have autosave on, that may be the culprit.

My two cents.

Ztreem
03-22-2019, 06:33 AM
Remember that in LW it's not enough to just save the scene, you have to save your objects too if you want to save your surfaces. Particles and lights is saved with the scene but not object specific things like morphs and surfaces.

RPSchmidt
03-22-2019, 06:46 AM
Remember that in LW it's not enough to just save the scene, you have to save your objects too if you want to save your surfaces. Particles and lights is saved with the scene but not object specific things like morphs and surfaces.

That was my first guess... but it doesn't explain the lights / camera differences.

Ztreem
03-22-2019, 07:31 AM
That was my first guess... but it doesn't explain the lights / camera differences.

True, something other than that must have occured as well. It was just a reminder for saving surfaces, it's easy to forget.

lertola2
03-22-2019, 07:52 AM
Do you have Auto Save Objects and Auto Save Scene turned on? If so there should be copies of your work in the Backup folder. Those options are off by default though.

Serling
03-22-2019, 11:28 AM
OK, I found the problem...

I had made some changes and forgot to save the changes. I had to fix some things manually, but now I'm rendering out another test. I have particles in the glass - an emitter at the bottom and a collider at the top. The emitter is sending little bubbles up to the top where they are sticking to the collider. :) Can't wait to see how it looks as an animation.