View Full Version : FBX Export

03-04-2019, 08:29 AM
Hello !
I have a request with LW 2019.0.2 & FBX Export !

When I export an instance of a single object, with Interchange the weight of the final FBX does not get bigger, super instances are kept ! But you can not export a surface or texture ..
And if I use FBX Export, everything works fine, but the instances are no longer managed ! For each duplicate object in the LW scene, it adds weight to the final FBX file !

It's a shame for the big scenes, on Sketchfab for example, where the generated and downloaded models are bigger! ! In any case, thank you for your work !
I really hope that this will be integrated into the next FBX Export, because it works with Interchange, but no more textures .. Very strange !

LW powa ! Kind regards.

03-25-2019, 05:16 AM
Hello again !
I have test with LW 2019.0.3 & FBX Export !

FBX Export work well, but no instance keep, size of the file is bigger, and bigger, with LW cloned objects ..

And InterchangeFBX Export & Bridge Interchange don't Embedded Textures, ok no problem, but merge all surface in one !
This is super strange, because InterchangeFBX Export & Bridge Interchange are keeping the LW cloned objects .. size of the file don't double !

A little disappointed because it's a feature announced, https://www.newtek.com/lightwave/2019/features/#fbx
It's very important for me, my last production on Sketchfab, https://sketchfab.com/chateauversailles
Moreover, Sketchfab is a very good viewer to test your exports, and validate yours exporters !

I hope a feedback, confirmation, solution, ..?
LW powa ! Kind regards.