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View Full Version : LightWave 3DŽ 2019 Update Rev. 2019.0.2 is now Available in Registration



Chuck
02-28-2019, 04:56 PM
LightWave 3DŽ 2019.0.2 is now available. (https://blog.lightwave3d.com/2019/02/lightwave-3d-2019-update-rev-2019-0-2-is-now-available/)

LightWave™ 2019.0.2 (Build 3116) Final Release Change Log - February 28, 2019

Bumped product version to 2019.0.2.
Set the build number to 3116


A better solution to the save/reload issue with hierarchies
Fixed issue with saving/loading parented meshes
LightWave Bridge to Unreal Engine: Setting Metallic, Specular and Roughness textures to "Linear Color" samplers
Added "RotoFix" LScript (Layout Generic). Modifies the rotation keyframes of selected items so as to minimize the change in rotation between keyframes, while preserving the orientation. It fixes issues with rotation value wrap-arounds in baked motion.
Documentation: RotoFix is a Layout generic LScript that adjusts the rotation keyframes of a selected item, in order to correct for rotation value wrap-around (e.g. heading jumping from 179 degrees to -179 degrees, instead of going from 179 degrees to 181 degrees). This is important for correct interpolation (e.g. 179 degrees to -179 degrees is a change of 358 degrees, while 179 degrees to 181 degrees is a change of only 2 degrees, even though the initial and final orientation of the item is the same in both cases). It does this by minimizing the change in rotation values between keyframes, while keeping the resulting orientation of the item unaffected.

LB-4737 Address the compression library in the preview project
LB-5385 IKB Menu shows the wrong contents
LB-5395 Mouse pointer disappears over Surface Editor (guess mac only)
LB-5416 Mesh Part node took unused vertices as separate parts, which caused inconsistent part numbering when doing subdivision. Such vertices are now filtered out and won't create parts.
LB-5483 macOS: OpenVDB (and FBX API) initialization crashes when used by separate plugins.
LB-5536 Modeler: UV Map Jitter fails
LB-5544 Multi-threaded evaluation of ParticleInfo node failure.
LB-5614 When FX Emitter is set to Object-Vertices mode, when a particle is spawned inside an FX Collision eraser no further particles are spawned.
LB-5618 vdb offsets still wrong. implement resampletomatch for csg with different transforms.
LB-5639 VDB Noise difference between Fog Volume and Levelset. fix texture update when changing values. Soft textures like noise need to have more contrast to pickup the surface.
LB-5644 Backdrop colour is not colour corrected in opengl
LB-5645 OpenVDB - T Texture Changes not updating levelsets. Add a MasterHandler to sense LWEVNT_NOTIFY_MESHPOINTS_ALTERED events.
LB-5653 Some mesh won't export with "OBJ Remove Hidden" option active
LB-5655 Spot lights with R set to 0 don't render.
LB-5657 Isolated (-i) start of layout/modeler still updates assets
LB-5669 Mesh Part node took unused vertices as separate parts, which caused inconsistent part numbering when doing subdivision.
LB-5671 LightWave Bridge to Unreal Engine: Set Mobility of imported Nulls to "Static" to avoid issues with parenting
LB-5672 macOS qttools plugin no longer succeeds at loading still images
LWB-4529 VR Camera stops rendering with certain node inputs
LWB-4561 Lights that allows Image inputs doesn't update when changing image.
LWB-4570 Pkg Scene handling image buffer cache incorrectly on Mac
LWB-4582 Dissolve has too strong reflections at higher values
LWB-4584 Shadow of material mixer is not correct
LWB-4586 UV Window - scale view bug
LWB-4607 Crash Transfer to Remote Assets on Interchange.
LWB-4608 Modeler FBX exporter versions differences
LWB-4612 Render Reflection and Refraction problem 2018 vs 2019
LWB-4617 Turning Cache Grid on in Gas Solver crashes when you try to simulate. Add additional checks for valid loading and pathing and files already in folder and option to clear them.
LWB-4625 Preview issues with .mov
LWB-4628 UDIM textures still NOT rendering at Correct output resolution
LWB-4629 Motion Mixer doesn't save External XChannels
LWB-4631 ParticleFX crash when using parent emitter nozzle when parent emitter has particles of zero duration.
LWB-4645 OpenVDB crash on load. fix evaluation during load.
LWB-4651 Problem with Wacom tablet
LWB-4652 Changes to plugin lists (e.g. mesh modifier list) made via commands (e.g. ApplyServerByItemID) did not update the panel (if open).
LWB-4654 Crash when trying to add Metamorphic to an object after another object has been deleted.
LWB-4656 Strange artifacts with Double Sided turned on
LWB-4657 Crash when trying to add Metamorphic to an object after another object has been deleted.
LWB-4660 Quicktime encoding options
LWB-4662 Gravity motion modifier plugin misbehaved after changing one of its settings.
LWB-4664 Sending layers from modeler to layout is now working.
LWB-4665 VPR is refreshing when no change in scene
LWB-4669 FBX export plugin does not recognize keystrokes
LWB-4671 Crash on Save and Exit
LWB-4696 Artifacts in raycast function of spatialquery
LWB-4699 Motion Buffer not flagged as expected in Image Filter
LWB-4700 -f flag not working (text size was ignored).
LWB-4708 LWXPanel header/docs discrepancy
LWB-4712: Relativity Panel (Dr. Equation Maker) is missing labels
LWB-4713 Advection.lws demo content makes Layout vanish in macOS
LWB-4720 OpenVDB instant crash, handle saving object case.
LWB-4741 changing the samples in an area light changes the light intensity
LWB-4753 LightWave Modeler application loses focus after switching between single view and quad view using a keyboard shortcut
LWB-4783 OpenGL in Modeler, background wires interfering with foreground.
LWB-4789 Raycasting broken in 2019?
LWB-4804 Sunsky no longer allows drag and drop reordering of suns
LWB-4810 Band saw pro tool-problem in 2019.0.1
LWB-4818 Abort trap: 6 when rendering with lwsn
LWB-4860 LightWave Bridge to Unreal Engine: Lights parented to meshes are not parented correctly in Unreal
LWB-4861 LightWave Bridge to Unreal Engine: Excessive baked animation envelope keys in Unreal Animation Sequences
LWB-4862 LightWave Bridge to Unreal Engine: Images forced to "linear" in LightWave and used as "Color" samplers in Unreal Materials cause a Shader compilation error
LWB-4866 FPS Slider in Preview player non-functional
LWB-4868 LightWave Bridge to Unreal Engine: Respect Y Flip setting in the NormalMap node to flip the Green channel in Unreal
LWXII-1928 - LightWave Bridge to Unreal Engine: Respect forced linear color space of images to Unreal Textures

CaptainMarlowe
02-28-2019, 10:26 PM
Nice list of fixes, thanks.

Chris S. (Fez)
02-28-2019, 10:43 PM
Great. Thank you!

hypersuperduper
03-01-2019, 03:09 AM
Doth my eyes deceive me or does it look like layout now has a native Euler filter? (Rotofix)

MarcusM
03-01-2019, 04:29 AM
Anyone else can't send bug report by Feedback Agent? (Update: It is working now)

gar26lw
03-01-2019, 04:30 AM
thank you very much lw team!

gar26lw
03-01-2019, 04:34 AM
Anyone else can't send bug report by Feedback Agent?

BTW. LB-5395 is still repeatable.

i’ve only had it insist on an attachment before allowing access to the send button, in previous versions.

two options: send the bug about that via the older version or use the online one in your user account.

Oldcode
03-01-2019, 05:47 AM
Thanks Chuck!!!! :D

I'm really looking forward to trying the RotoFix! I'm hoping it will solve a problem I've been having with the Make Path tool. :dance: :rock:

gar26lw
03-01-2019, 05:52 AM
would rotofix eventually just be intergrated to the rotation gizmo?

vipvip242
03-01-2019, 09:14 AM
thanks a lot LW TEAM : 2019 is a very nice version

hypersuperduper
03-01-2019, 09:16 AM
would rotofix eventually just be intergrated to the rotation gizmo?

I haven't downloaded the update yet, but If Rotofix it is what it sounds like in the release notes - an Euler filter to fix Euler flips, baking it into the gizmo wouldn't really be helpful because Euler flips usually happen when you aren't controlling the rotation of an item directly but it is being calculated with stuff like IK or Target Constraints. It would have to be some kind of motion modifier like quaternion booster to work "live".

robertoortiz
03-01-2019, 09:27 AM
Thanks for your hard work

Oldcode
03-01-2019, 09:53 AM
I haven't downloaded the update yet, but If Rotofix it is what it sounds like in the release notes - an Euler filter to fix Euler flips, baking it into the gizmo wouldn't really be helpful because Euler flips usually happen when you aren't controlling the rotation of an item directly but it is being calculated with stuff like IK or Target Constraints. It would have to be some kind of motion modifier like quaternion booster to work "live".

That sounds right. I opened a bug report for this problem when I would use the Make Path tool to create a null that would fallow a single point on the mesh as it would move through the scene. I did this to parent objects to the mesh. The problem was when there was Euler Flip, you would see the parented object jerk around for a few frames which would ruin the effect. This was especially a problem when I would use the null to parent a hair object to the head and then use Bullet to dynamically animate the hair. The jerking motion would spoil the hair movement.

I'm really hoping RotoFix will solve this problem.

gar26lw
03-01-2019, 10:24 AM
I haven't downloaded the update yet, but If Rotofix it is what it sounds like in the release notes - an Euler filter to fix Euler flips, baking it into the gizmo wouldn't really be helpful because Euler flips usually happen when you aren't controlling the rotation of an item directly but it is being calculated with stuff like IK or Target Constraints. It would have to be some kind of motion modifier like quaternion booster to work "live".

ah, right or a check box in motion options? that would be nice to intergrate to the ui.

hypersuperduper
03-04-2019, 02:20 AM
Downloaded the update and Rotofix works as expected, and does so flawlessly. Nice to have a native Euler filter for channel clean up. Keep these great little fixes and utilities coming!

Greenlaw
03-04-2019, 08:56 AM
Thanks Chuck! And thanks to the dev team for all the hard work!

Oldcode
03-04-2019, 09:07 AM
Downloaded the update and Rotofix works as expected, and does so flawlessly. Nice to have a native Euler filter for channel clean up. Keep these great little fixes and utilities coming!

That's for letting us know. I'm really looking forward to being able to use this. I'm not going to be installing 2019 for a little while. I just got an Windows 10 OEM disk and will be installing it onto a new hard drive when I get the time, but I've been super busy at work, doing lots of OT. I was afraid I'd have to wait and see if Rotofix worked or not. Can't wait to use it! :D

Oldcode
06-13-2019, 05:28 AM
Downloaded the update and Rotofix works as expected, and does so flawlessly. Nice to have a native Euler filter for channel clean up. Keep these great little fixes and utilities coming!

Hey Hyper Super duper,

I have not installed 2019 yet. Got too many other things going on and want to finish my current project before I start learning 2019. But could you please post some screen shots of the UI for Rotofix? I'm curious where and how and where it is implemented.

Thanks in advance,

hypersuperduper
06-13-2019, 10:39 AM
There is No UI. Just click the button and it applies an Euler fix to the curves for your selected items. It is very good and very fast. If you don’t have the graph editor open to see it change the curves you won’t even know it did anything. Consider it step 2 in a key frame baking process.

Oldcode
06-13-2019, 08:42 PM
Thanks, but can you show the button? I don't have 2019 installed yet so I don't know where it is or what it look like.

hypersuperduper
06-14-2019, 05:43 AM
It is just a simple tool like rest bone or something. It is just the word “Rotofix” You click it and it does it’s thing. In my install it is buried in that long dropdown list of additional plug-ins. (I imported my layout menu config from 2018 so it might be somewhere else in a clean install) I typically just type ctrl-space and type “roto” to find it. (This type search is a new function in 2019 as well) I don’t even think it has any sort of popup or anything. Not even a confirm dialog if memory serves.