View Full Version : LightWave Update 2019.0.1 is Now Available in Registration

01-31-2019, 11:56 AM
LightWave 3DŽ 2019.0.1 Available Now (https://blog.lightwave3d.com/2019/01/lightwave-3d-2019-update-rev-2019-0-1-is-now-available/)

LightWave 2019.0.1 (Build 3115) Final Release Change Log - January 30, 2019

2019.0.1 will install into its own directory. 2019.0.1 uses the same license as your 2019.0 license - just drag-and-drop the license into the interface of 2019.0.1 when first launching 2019.0.1.

Bumped product version to 2019.0.1.
Set the build number to 3115

Fix for macOS 10.11 crashing on launch.
LB-5581 Crash New UV Display and 3rd Powers plugins problem.
LB-5635 Typo in OpenVDB Solver. Actually change the resource file translation.
LB-5636 Crash From Particle node. Fix filter not getting a valid useItems pointer.
LB-5646 OpenVDB Internal Noise not working. revise vparm texture coordinates.
LB-5647 LB-5648 LB-5649. Enable multiple grid saving.
LB-5647 LB-5648 LB-5649. fix single frame single grid saving.
LB-5663 interchange fbx light import issue
LB-5665 LW reports incorrect Flatness in Polygon Info panel
LB-5666 Crash Gaussian filter type.
LB-5668 lseditor and lsinterface apps crash during quit.
LWB-4532 Fade-behind-obj flares don't render if there are any 2-point polys
LWB-4571 Fix LightWave 2019 Trial serial number issue
LWB-4585 Modeler instant crash - Rectangularize Grid tool
LWB-4588 Crash when switching Primitive Type
LWB-4589 vdb collision accelerates liquid. fix collision response math bug.
LWB-4598 LightWave Bridge to Unreal - Objects use Channel 0 for Lightmaps
LWB-4599 LightWave Bridge to Unreal - Issues running LightWave in -0 mode
LWB-4600 LightWave in -0 mode. Layout selection changes when saving model
LWB-4601 LightWave Bridge to Unreal - Possible Vertex Normals Problem?
LWF-2260 Use the direct URL for this version's documentation page.

01-31-2019, 12:43 PM
Dayum!!! That was quick! Way to go Dev Team.

01-31-2019, 01:22 PM
Wow thanks for the speedy stability fixes.

I hoped to see some Metamorphic crash fixes, it has been quite unstable for me in the first tests. Haven't found time to test further and submit a ticket.

No worries, great to see NewTek continuing to provide bug fixes quickly!

02-01-2019, 12:59 PM
Possible bug: In 2019 or 2019.0.1 Layout, when Bone Weight Shade is activated, the scene renders black in the OpenGL viewport. (Tested only in Win10Pro)

Can anyone please confirm if that is the case before I send a bug report?