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Mr. Black
01-30-2019, 08:44 AM
Hi All!
Not sure if i worded my title line correctly, so here's the skinny... I have a plane of polys that I would like to cascade down to a final position. I could separate them all out to individual object layers and control then with 3 or 4 different techniques, but I just don't want to break them out like that (there's al lot!).
A standard texture displacement causes them to distort as they move (the shape contains explicit non-welded polys but their sides are coincident in space). I would ideally like the polys to move in a cascading manner without changing shape.
Thoughts?

Cheers
Jeff

MonroePoteet
01-30-2019, 09:15 AM
Is this in Layout for an animation or in Modeler for a final geometry or morph? Also, what version of LW.

mTp

squarewulf
01-30-2019, 09:19 AM
You could try DP Kit Part Move.

Mr. Black
01-30-2019, 09:37 AM
ok... here's the embarrassing part..
In layout.... version 9...
I know I know... I power it with a mule on a treadmill ok?

MonroePoteet
01-30-2019, 09:38 AM
PartMove is available natively in LW2018 (and I assume later). Here's a prior thread which gives an example of offsetting an array of square tiles with a black&white animation:

https://forums.newtek.com/showthread.php?158947-Mesh-Part-Morph-Map-Scale-Based-on-Texture-How

The part (tile) offset can be run from almost any sort of Scalar input.

mTp

MonroePoteet
01-30-2019, 09:41 AM
OK. For LW V9, I think you could use Point Clone Plus to create the base morph and a morph for the final position of the plane of polygons, then use MorphMixer to do the transition. It also looks like DP Kit is available for version 9:

http://dpont.pagesperso-orange.fr/plugins/nodes/Additionnal_Nodes_2.html

but I don't know if DP Kit Part move was available then.

mTp

Hulk
02-03-2019, 12:23 PM
Try this nodal setup 144017