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marchermitte
12-22-2018, 03:21 PM
Hello
Trying to make an explosion animating the explosion force (against a wall) but even super tiny values (0.0001) over 2-3 frames blows everything away forever. Doesn't make any sens.
Using LW 2018 0.7 here.

marchermitte
12-23-2018, 04:55 AM
Oh and animating the strength of the explosion doesn't change a thing, I can have 0.0001 strength over 1 frame and It still blows everything away for the rest of the timeline. like a very violent wind blowing all the time, even though the strength is = to zero. How can I animate the explosion over time and have It stop totally at some point?

marchermitte
12-23-2018, 05:04 AM
ok, something else I'm noticing, even after I delete the explosion force and reset the simulation, It keeps acting as if the explosion was still in the scene and active.

erikals
12-23-2018, 05:12 AM
seriously sounds like....

https://i.imgur.com/uyEQZSe.png

:)

marchermitte
12-23-2018, 08:01 AM
ok, I just wanted to have some confirmation. I already posted 3 bug reports this past week...

erikals
12-23-2018, 08:04 AM
yep, bit quiet this forum nowadays perhaps..

marchermitte
12-23-2018, 02:49 PM
I hope It's just Christmas time...

erikals
12-23-2018, 04:50 PM
check Facebook LightWiki, bit more traffic
https://www.facebook.com/groups/lightwiki

Merry Christmas!

https://i.imgur.com/NQXhzdA.gif