PDA

View Full Version : Help on creating Noodles from a noodle box?



Ade
01-02-2004, 03:15 AM
I need to create some noodles to go indside my noodle box, I cannot think where to begin...

meshmaster
01-02-2004, 06:48 AM
Probably start with a cylinder and then chop off the ends for each noodle after bending the thing in to shape, leaving a sort of hollow tunnel... bevel or point extend, then rotate points and move them to the right place... do it again and again til your done, make all polys double sided, or extrude out some extra polys to make it more realistic, and chop off the ends...

Meleex
01-02-2004, 11:12 AM
You could make rotini by taking a long flat box, cutting it up, and twisting it.

riki
01-02-2004, 04:10 PM
Hey Ade, not sure how to help, can you post some concept pix or refs just to give some idea what you want. What kind of noodles etc

Ade
01-03-2004, 11:59 PM
Riki im doing abox modeled from these guys -
noodle box (http://www.noodlebox.com.au/main.html)

Something like this but just noodles.
http://www.noodlebox.com.au/graphics/pics/noodles1.jpg

Should I use bump maps? Displacments?
Plugins?

Seeing its going to be a cartoony characterm detail on the noodles isnt important, it isnt going to be an advertising piece, moreso an animation of some sort.

riki
01-04-2004, 02:46 AM
I guess the easiest way is to do a Rail Extrude with a flat disk object. I'd use a disk with 6 or 8 sides. It's a shame that LW doesn't have renderable splines. I think Max has this feature.