View Full Version : Genoma - Half the bone stop working?

12-15-2018, 09:33 AM
The only change I made was assigning two bones to weight maps (for the eyes, like in the tutorial video with the elf). Afterwards, every bone on the left side of the character just doesn't work any more. Zero effect on any part of the mesh, and all of the bones on the right side now cause deformations across the entire character (because they no longer have bones to hold them in place).

Apparently it was something I messed up in Modeler, but for the life of me I can't see anything wrong with the rig.

It seems very twitchy whenever I try to change something like that. If I'm going to have to recreate the entire rig from scratch again, I might as well just go back to drawing skelegons, it wasn't really that much slower, and at least it doesn't randomly stop working or going crazy like Genoma seems to.