View Full Version : Specular and lambert shader nodes

Dan Ritchie
12-04-2018, 12:22 PM
Specular and lambert shaders in nodal. Are they just gone forever?

12-04-2018, 01:04 PM
They have to be exposed from the SDK, all of the shader components are in there, they just need to be given nodes.
I believe DB&W have a single light lambert, as part of their free set, not sure if it's still 'free' as they went to patreon.