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Adrian Kulawik
12-01-2018, 10:21 PM
Hi.

I prepared a quick tutorial:

How to start with 3DSculpting tools in LightWave 2018.


http://3dprocomp.blogspot.com/2018/12/3d-sculpting-tutorial-for-lightwave-2018.html


Best Regards.
Adrian

TheLexx
12-02-2018, 08:05 AM
Adrian your wonderful work in Lightwave seems buried in the link, so please allow me to direct link here, and thank you for the tutorial.

https://www.turbosquid.com/3d-models/4k-8k-pbr-3d-model-1346887
https://www.turbosquid.com/3d-models/robot-soldier-concept-rig-human-3d-1270858

:)

prometheus
12-02-2018, 08:32 AM
While appreciated as a tutorial...I was a bit fooled that it was some sort of more advanced sculpting, I can see it is the more simpler deform tools applied to "sculpt deform"
Great work anyway.

I do hope native sculpting arrives, and perhaps with aquired metasculpt? but it needs geometry boosting, Ill go with blender sculpting anytime and have left deformation sculpting in Lightwave for the time being til the geometry handling becomes faster and with native sculpting tools.

You can also use drag texture, but too slow with denser meshes, and it can not perform normal deformations...


https://www.youtube.com/watch?v=inzIpvpwjzs

prometheus
12-02-2018, 09:09 AM
A note to be aware of, if you use point radial as mentioned in the tutorial, you may end up with it not working...If you do not hit a point when clicking and dragging,usually you may have so many divisions that it may be enough, but the margin for error is there due to the fact it is point radial.

The falloff "radial" doesn´t need any point for it to work, it is however a bit more work to move around the falloff, hold ctrl to constrain a uniform radial scale, and right click on the center cursor mark to move it, left mouse click and drag deform, ctr- left mouse click and drag to deform with constrained axis.

Adrian Kulawik
12-02-2018, 10:31 AM
Thank You Very Much :)