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Hulk
11-22-2018, 01:39 AM
Hi everyone,

I stumbled upon this fantastic tool: https://effectivetds.com/resources/fx-tools/storm/

they provided all kinds of export formats on their site. Unfortunately I wasn't able to import
any of them into Lightwave 2015.03.

Did anyone try it yet and had success with it?

The alembic importer in Lightwave doesn't seem to do anything.
I tried the Next limit Manager to import the simulation but it didn't work either.
I emailed Oliver Hotz if the odtool Alembic Particles to PFX works and he said "In theory it should work..." (anyone tried it yet?)

Is the alembic file supposed to be one file only? In this case it is a sequence. How to go about importing such files?

thx

Hulk
11-23-2018, 02:49 AM
https://www.youtube.com/watch?v=cTgBhVEu96g

I love the speed and the quality of this tool.
Sad thing is that I didn't find a way to get it into Lightwave yet.

I hope Newtek can enhance the alembic importer since it only seems to work on meshes right now.

ianr
11-23-2018, 09:30 AM
Hi everyone,

I stumbled upon this fantastic tool: https://effectivetds.com/resources/fx-tools/storm/

they provided all kinds of export formats on their site. Unfortunately I wasn't able to import
any of them into Lightwave 2015.03.

Did anyone try it yet and had success with it?

The alembic importer in Lightwave doesn't seem to do anything.
I tried the Next limit Manager to import the simulation but it didn't work either.
I emailed Oliver Hotz if the odtool Alembic Particles to PFX works and he said "In theory it should work..." (anyone tried it yet?)

Is the alembic file supposed to be one file only? In this case it is a sequence. How to go about importing such files?

thx

Quote : Unreal currently supports FBX 2016, which matches the latest LW2018 version.

So you could see if the Unity Site & Manual give you more info.

After looking at LW2018 manual, then the obvious step is P.M. Bee Vee (very helpful )

oliverhotz
11-23-2018, 09:56 AM
just import it via object sequence

their alembic export (storms) is nothing other than that... one file per frame. so you can use obj sequence from their export.

Hulk
11-23-2018, 11:07 AM
just import it via object sequence

their alembic export (storms) is nothing other than that... one file per frame. so you can use obj sequence from their export.

Thanks, Im gonna try that.

- - - Updated - - -

Thank you.

Wout
03-17-2019, 01:05 PM
Hey there,



with the latest STORM version you can simply import .bin sequences into LW through the Next Limit mesh importer plugins !


https://www.youtube.com/watch?v=tyqk6SJhs1M

UnCommonGrafx
03-17-2019, 03:40 PM
whoa.

Wout
03-18-2019, 11:19 AM
Cool huh, Storm is really very cool, check it out if you're into particle physics simulation. ( Storm Granular Solver)

03-18-2019, 12:40 PM
I did. Haha, almost made me pull out my card.

After a moment of thought, I couldn't justify having it other than it being cool.

It is on my extra money list.

However, I also had the thought: that looks like the same research as VDB; vdb showed those kinds of examples on launch; if it is, we may get a 'grain' solver, too.
Robert

Wout
03-18-2019, 01:00 PM
I know right ! I don't exactly have money to spare either, but after playing around with the demo, I just had to have it so I could export to LW and play with it. It is so, so cool haha.

Check this out :


https://www.youtube.com/watch?v=wHb-CDm92Hk




:):):)

Wout
03-18-2019, 01:02 PM
https://www.youtube.com/watch?v=TdQpNeNJ2Cc

Greenlaw
03-22-2019, 02:10 PM
That's super cool, Wout! Thanks for sharing your test.

I'm not sure I can justify buying another sim program right now but will keep one this in mind if the need arises.

Crap, I just thought of something I can use this for. I'll have to give the demo a spin this weekend. :)

Wout
03-22-2019, 02:46 PM
You're very welcome. Have fun playing around with the demo ! :)

Oldcode
03-22-2019, 03:23 PM
That is very cool. Just FYI: Real Flow 10 has granular support and from what I've seen of it, it can do everything you've demonstrated here. It also has the Fluids of course. It's more expensive, but you get more in one package.

Cheers!

Wout
03-22-2019, 03:26 PM
Hey Oldcode, I played around with the latest Realflow and from my tests I had to conclude that is doesn't quite do what Storm does. The granular solver in RF feels like a "less watery fluid" solver. Good for snow and mud, but getting that super cool cracked dirt/rock look, didn't really work for me. Maybe I missed something, but it's suuuper easy in Storm and that's what I was looking for so.. :)

erikals
03-22-2019, 03:37 PM
looks great :)

anyone knows how this compares to Houdini ?

Wout
03-22-2019, 03:48 PM
Thanks, Erikals ! Good question, I haven't really looked into Houdini myself...

lior_c
04-03-2019, 09:03 PM
looks great :)

anyone knows how this compares to Houdini ?

It actually blows Houdini away big time!!! (For granular sims of course!)
I had a project in which I had to do quite a big grain sim which took me couple of weeks doing it in Houdini and I was still not happy with, every change I wanted to do meant re-simulating... about 10-18 hours at a time...
Then, I stumbled upon Storm. To say I was blown away is an understatement! haha
Within 2 or so days, I finished the sim after few changes and refinements, exported to LW and rendered with Octane. It's amazing compared to Houdini grains.
With the new update to Storm, you can actually create something that resemble liquid!!! I have to try that.

All I need to figure out now, is how to use the data from Storm to VDB in LW.

Any ideas?

Cheers!

erikals
04-04-2019, 12:41 PM
It actually blows Houdini away big time!!! (For granular sims of course!)
hm, this is actually mighty cool news! https://i.imgur.com/fMb2Mjm.gif

will have to investigate further...

https://i.imgur.com/A3LuMaG.gif

Wout
04-04-2019, 01:03 PM
It actually blows Houdini away big time!!! (For granular sims of course!)
I had a project in which I had to do quite a big grain sim which took me couple of weeks doing it in Houdini and I was still not happy with, every change I wanted to do meant re-simulating... about 10-18 hours at a time...
Then, I stumbled upon Storm. To say I was blown away is an understatement! haha
Within 2 or so days, I finished the sim after few changes and refinements, exported to LW and rendered with Octane. It's amazing compared to Houdini grains.
With the new update to Storm, you can actually create something that resemble liquid!!! I have to try that.

All I need to figure out now, is how to use the data from Storm to VDB in LW.

Any ideas?

Cheers!

i was playing around with the LW 2019 DEMO and there's a tutorial on meshing particles with VDB. I couldn't get it to work. But it might be worth trying, importing the particles into LW and then adding htem in VDB with the "from particles" setting ?

Here's a link to that tutorial : https://docs.lightwave3d.com/lw2019/appendices/examples/openvdb-examples/example-first-openvdb-liquid

:boogiedow

Wout
04-04-2019, 01:06 PM
Oh and the new liquid solver looks great btw !!
144671

- - - Updated - - -

@lior_c lior_c : Would you mind posting your render ? I'm curious to see what you made :)

thomascheng
04-05-2019, 10:36 PM
Oh and the new liquid solver looks great btw !!
144671

- - - Updated - - -

@lior_c lior_c : Would you mind posting your render ? I'm curious to see what you made :)



I'm considering this, how's the liquid with character deformation?

erikals
04-06-2019, 01:55 AM
seen here, should be good, if LightWave exports Alembic deformations correctly that is.

edit; though, final result is not on par with Houdini / RealFlow


https://www.youtube.com/watch?v=D_7PllNGzSg

thomascheng
04-06-2019, 11:33 AM
I don't see anything about liquids for Storm. Is that a beta feature right now? If this becomes a multisolver, it would be a great alternative to houdini.

erikals
04-07-2019, 05:36 AM
don't see anything about liquids for Storm. Is that a beta feature right now?
probably.

also, as far as i know, Storm won't allow for motion blur in LightWave (?)

erikals
04-07-2019, 12:39 PM
by the way, anyone tried exporting an Alembic file with deformation to Storm ( la MDD) ?

if possible, it should work like this >

https://i.imgur.com/jtFjRs6.gif

jwiede
04-07-2019, 03:20 PM
However, I also had the thought: that looks like the same research as VDB; vdb showed those kinds of examples on launch; if it is, we may get a 'grain' solver, too.

Not quite. OpenVDB is more about how to manipulate and convert volumetric datasets of various types, as opposed to doing the actual simulations which generate those volumetric datasets. See https://www.openvdb.org/about/ for clarification about OpenVDB's functional modules.

It's more of a "swiss army knife" for manipulating datasets that already exist, as opposed to creating new ones from scratch. OpenVDB allows for converting existing geometry datasets into volume datasets, or converting volume datasets into surface/geometry datasets, for example, but in both cases, it's simply converting datasets that originated elsewhere.

Hope that helps, obviously the OpenVDB website (https://www.openvdb.org) contains much, much more info about OpenVDB capabilities.