View Full Version : Glycon VR Mocap update (EA5)

11-05-2018, 06:20 PM

Here's a video showing off some of the new hotness, and you can find the roadmap under the video in this thread.


Glycon turns your VR rig into a powerful mocap solution. It works on Mac, Windows, Vive, and Oculus Rift, with Windows Mixed Reality coming soon.

Glycon roadmap:
Monday, November 5: The Glycon Arena is now live, and today's update will include a Vive version for both Mac and Windows, and an updated Rift version for Windows.
After that, here's what's up next:
1. Props
2. Poses
3. Faster FBX exporter
4. Prop importing (probably only OBJ files at first, eventually FBX)
5. Room scale movement. Currently you're just sitting or standing still, but that will change to let you move around, and the legs will move as they should.
6. Extended support for more trackers on Vive, for specific Elbow and leg positioning.
7. Vive Knuckles support
8. Windows Mixed Reality support
9. Ability to toggle between BVH and FBX on export
10. Custom exporters to get around weird issues in specific programs.
11. Whatever else early adopters want :)

For more info, and to get in on the action, go here: