View Full Version : export deformed mesh from Layout

10-21-2018, 08:12 PM
I've created a simple cloth deformed over sphere scene using Bullet engine. Is there a way to export the deformed cloth mesh as a LWO or OBJ at a given frame(e.g. frame 17) for use in Modeller.

10-21-2018, 08:32 PM
Yeah. You want to do a Save Transformed on the frame you want. It should be under the File>Save menu.

10-21-2018, 09:43 PM
Thankyou, not sure how I missed that option.

PS Just seen the scripts on your website so will be trying a couple out.

10-22-2018, 12:06 AM
I made tool BakeScene (http://www2.trueart.pl/?URIType=Directory&URI=Products/Plug-Ins/BakeScene), which is saving entire animation (i.e. object-sequence), instead of just single transformed mesh.
It can also generate optional MDD file, instead of object-sequence.
If you're interested.