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memering
10-10-2018, 06:13 AM
Getting back into LightWave, what are the must have plugins for LightWave 2018?

Ryan Roye
10-10-2018, 06:45 AM
We need to know what your production focus is to answer this question meaningfully.

raw-m
10-10-2018, 07:21 AM
We need to know what your production focus is to answer this question meaningfully.

Do you have anything cooking, Ryan?

LWCAD and 3rd Powers stuff (esp Paint Weights for Layout) is top of my list.

3dworks
10-10-2018, 09:15 AM
OT tool set, of course! it's what in my opinion makes LW 2018 really worth the upgrade, apart the new native pb render engine. it was already available for LW 2015, but this version is a completely different animal, as oliver's tools use all the new SDK options of LW 2018. most of the plugins have been impossible to code in the older version. with the tool set, LW becomes so much more powerful - but you will need some time to learn all the new options.

if you are doing archviz (and not only then), the LWCAD is the most powerful modeler tool and continues to be in LW 2018.

i also highly recommend db&w's exrtrader and nodemeister, both optimized for the new version.

the new pb engine in LW is a nice upgradel, but i prefer to use octane's GPU based engine in order to get faster output with a more limited hardware investment (instead of CPU cores, GPU cards). the LW plugin is very well adapted to version 2018 and some of the OD tools and nodemeister are even supporting it.

Kryslin
10-10-2018, 09:48 AM
LWCAD for modeling.
3rd Powers for Modeling (LW Brush, Metamesh, Boolean, Heat Shrink+, 3d Sticker) and Animation (Weight Paint, Lattice and cage deformers).
RHiggit2 for Rigging and Animation.
OD Tools in general.

There are some task specific scripts that are freebies, it depends on what you want to do...

- - - Updated - - -

LWCAD for modeling.
3rd Powers for Modeling (LW Brush, Metamesh, Boolean, Heat Shrink+, 3d Sticker) and Animation (Weight Paint, Lattice and cage deformers).
RHiggit2 for Rigging and Animation.
OD Tools in general.

There are some task specific scripts that are freebies, it depends on what you want to do...

erikals
10-10-2018, 12:53 PM
https://www.youtube.com/watch?v=6pdTr967ql8

erikals
10-10-2018, 12:56 PM
https://www.youtube.com/watch?v=SoNH-QJx8iY

erikals
10-10-2018, 01:01 PM
https://www.youtube.com/watch?v=05kwZWhYAjY

erikals
10-10-2018, 01:03 PM
...many more > https://www.youtube.com/c/erikals/search?query=plugin

Ma3rk
10-10-2018, 03:43 PM
Not really a plug-in, but when you get to doing UV work look into RizomUV.

https://www.rizom-lab.com/products/rizomuv-rs/

One of the scripts in OD_Tools is a bridge to Rizom, but using it as a standalone works fine as well.

Oh, and another script with OD_Tools is one to copy UV's between objects.

wesleycorgi
10-10-2018, 09:24 PM
I concur: OD Toolset is a must have. Check out when Oliver presented at the LALWUG: https://youtu.be/arHCgHlHud4

Some amazing stuff.

pixym
10-10-2018, 11:27 PM
Without the shadow of a doubt : Octane Render !

memering
10-11-2018, 04:49 AM
I am with the National Museum of the United States Air Force. We build Exhibits. Our use of LightWave is for Architecture (CAD), visualization, and some (little) 2d and 3d animation.

memering
10-11-2018, 04:54 AM
OT tool set, of course! it's what in my opinion makes LW 2018 really worth the upgrade, apart the new native pb render engine. it was already available for LW 2015, but this version is a completely different animal, as oliver's tools use all the new SDK options of LW 2018. most of the plugins have been impossible to code in the older version. with the tool set, LW becomes so much more powerful - but you will need some time to learn all the new options.

if you are doing archviz (and not only then), the LWCAD is the most powerful modeler tool and continues to be in LW 2018.

i also highly recommend db&w's exrtrader and nodemeister, both optimized for the new version.

the new pb engine in LW is a nice upgradel, but i prefer to use octane's GPU based engine in order to get faster output with a more limited hardware investment (instead of CPU cores, GPU cards). the LW plugin is very well adapted to version 2018 and some of the OD tools and nodemeister are even supporting it.

Thanks this is very helpful!

- - - Updated - - -

Thank you all, this really helps!

ianr
10-11-2018, 05:11 AM
mermering,

check out freshly done on the forum

https://forums.newtek.com/showthread.php?158256-Squeeze-a-ball-through-a-hole&p=1556302#post1556302

sudac20
10-11-2018, 01:53 PM
Houdini

Ryan Roye
10-12-2018, 09:58 AM
Do you have anything cooking, Ryan?

I've been working with a program called NeosVR lately, as my contracts as of late have involved VR work.

Kaptive
10-12-2018, 12:20 PM
LWCad? Or has that already been mentioned? I didn't see it.

https://www.youtube.com/watch?v=8h-JmErHXLU&feature=youtu.be
http://www.lwcad.com/html/main/new.php



I've been working with a program called NeosVR lately, as my contracts as of late have involved VR work.

I've just downloaded it, looks interesting. Will try later! Thanks.

Just on the topic of VR/LW... It'd be good to set up a VR-LW-VR thread some time soon.
Information regarding LW and VR workflows, tools etc are actually quite scattered around the web and often out of date (because everything is galloping along). So it'd be interesting to start one where it is simply about sharing interesting finds about the broader scope of what is happening out there, but with a general focus on LW in to VR, or vice-versa. Anyway, I'll start one soon when I have a moment, if someone doesn't start one sooner.